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chore: .workbuddy/ 加入 .gitignore(工作区数据不入库,避免破坏静态文件清单门禁)
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#42:
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feat(ui): 成品级 Dark Analytical Arena 界面重构
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feat(product): Rarity V2 显式倍率表 + Dark Analytical Arena UI 重构
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#40:
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fix(product): 修正伤害公式注释与实力表述,新增轻量 BattlePower 审计
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refactor(product): 产品级减法重构 — 多数值自动卡牌 PK
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chore(v7): regenerate manifest for stat-only delivery report
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#37:
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feat(v7): Stat-Only Numerical Battle redefinition
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test(v7): causal variance decomposition of the same-tier spread (C0-C…
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feat(v7): regenerate presets-v7 for the corrected generator and updat…
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test(v7): deterministic product gate, preset-matrix fixes, reality ev…
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feat(v6): finalize strength system and product switch
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chore(v6): regenerate presets-v6 with final selection (NTRY=10) for a…
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feat(v6): tighten same-tier clustering (selection NTRY 6->10)
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docs(v6): delivery report — architecture, budget contract, audit tabl…
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feat(v6): presets-v6 — 60 official cards under the Power Budget Contract
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#28:
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feat(v6): seal Level x Rarity real-strength hierarchy + CI strength gate
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#27:
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feat(v6): Generator v6 Power Budget Contract (opt-in, WIP)
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#26:
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feat(v5): BP reality audit + Name Generator v3 finalization
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feat(v5): Generator v5 + Level x Rarity power envelope + species nami…
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#24:
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fix: finalize vision audit regressions and mobile/spectator UX
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#23:
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fix(v4): curate official presets (v1.3.1) + Card Numerical Knowledge …
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#22:
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feat(v4): curated 60 presets + mobile card browser + atomic presentat…
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feat(ui): add system presets and show rarity/level/BattlePower in battle
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fix(v3): LIFESTEAL regression test + 号令 uses semantic command event, …
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docs: review-response section + 6-commit chain + confirm freq push
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#18:
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