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Pull requests: godot-rust/gdext
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No longer auto-implement Requires SemVer bump
c: engine
Godot classes (nodes, resources, ...)
quality-of-life
No new functionality, but improves ergonomics/internals
Default for bitfields
breaking-change
Rust-side Core components
performance
Performance problems and optimizations
Variant marshalling
c: core
Unique<T> for thread-safe usage of engine types
breaking-change
Requires SemVer bump
c: threads
Related to multithreading in Godot
feature
Adds functionality to the library
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