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Pull requests: godot-rust/gdext

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Pull requests list

Fix #[var(pub)] panic during OnEditor<Gd<T>> reload bug c: core Core components
#1639 opened Jun 16, 2026 by Bromeon Member Loading…
Singletons are now cached c: engine Godot classes (nodes, resources, ...) performance Performance problems and optimizations
#1636 opened Jun 13, 2026 by Bromeon Member Loading…
Implement the Default trait with more specific code than the derived Default, for DuplicateFlags. breaking-change Requires SemVer bump c: engine Godot classes (nodes, resources, ...) quality-of-life No new functionality, but improves ergonomics/internals
#1630 opened Jun 9, 2026 by rsethc Draft
3 tasks
0.6
Add 'with' and 'without' methods to EngineBitfield. c: engine Godot classes (nodes, resources, ...) feature Adds functionality to the library
#1627 opened Jun 6, 2026 by rsethc Loading… 0.5.x
Add PhantomData<T> support for the GodotConvert derive macro c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#1619 opened May 25, 2026 by ProphetOSpam Draft
Rust-side Variant marshalling c: core Core components performance Performance problems and optimizations
#1600 opened May 14, 2026 by Bromeon Member Draft
Unique<T> for thread-safe usage of engine types breaking-change Requires SemVer bump c: threads Related to multithreading in Godot feature Adds functionality to the library
#1524 opened Mar 10, 2026 by TitanNano Contributor Draft
4 tasks
0.6
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