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Pull requests: godot-rust/gdext
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Singletons are now cached
c: engine
Godot classes (nodes, resources, ...)
performance
Performance problems and optimizations
#1636
opened Jun 13, 2026 by
Bromeon
Member
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Implement the Default trait with more specific code than the derived Default, for DuplicateFlags.
breaking-change
Requires SemVer bump
c: engine
Godot classes (nodes, resources, ...)
quality-of-life
No new functionality, but improves ergonomics/internals
Add PhantomData<T> support for the GodotConvert derive macro
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#1619
opened May 25, 2026 by
ProphetOSpam
•
Draft
Rust-side Core components
performance
Performance problems and optimizations
Variant marshalling
c: core
Unique<T> for thread-safe usage of engine types
breaking-change
Requires SemVer bump
c: threads
Related to multithreading in Godot
feature
Adds functionality to the library
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