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Mac fixes
build
#93:
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d0c8cee
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37m 38s
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37m 38s
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#92:
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#91:
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#90:
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Add Lattice deform geometry node with viewport gizmo editing
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#89:
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34m 9s
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Fix headless and metal builds: add frame pacing stubs to null and met…
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#88:
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Fix headless build: add frame pacing stubs to null graphics backend
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#87:
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50b1666
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#86:
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doc: correct the texture graph vertical-orientation note
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#85:
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editor: graph node enums as combo boxes, colors via the ImGui color p…
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#84:
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editor: per-node pin label column width; wider rendergraph nodes by d…
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#83:
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doc: asset manager - design and implemented functionality
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#82:
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#81:
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memory-bank: scene persistence patterns from phase 6
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#80:
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32m 18s
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32m 18s
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material: merge texture + texture_source into one texture_reference (…
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#79:
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31m 31s
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memory-bank: maintenance pass - flush, refresh, and machine-scope rule
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#78:
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25m 37s
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scene: detach content when Scene_host is destroyed to fix exit UAF
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#77:
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32m 29s
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editor: add create_scene MCP tool
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#76:
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32m 39s
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32m 39s
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editor: dock new Hierarchy windows with the existing one (#258)
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#75:
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31m 57s
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editor: fix double-scaled convex-hull/mesh collision shapes on scene …
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#74:
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editor: fixed 10-slot hotbar with stable number-key mapping (#253)
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#73:
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editor: force ID renderer picking when ERHE_RAYTRACE_LIBRARY=none
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#72:
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32m 25s
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editor: serialize content-library brushes in .erhescene bundles (#247)
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#71:
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#70:
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31m 31s
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Enable raytace in vulkan_asan
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#69:
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31m 59s
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