Iβve been making games for nearly 20 years; programming, designing, and, generally, doing whatever's possible to create systems and experiences that are capable of more than I thought possible. It's those systems that allow developers to find unexpected interactions, boundless possibilities, and provide players with the agency and freedom to come away with stories and experiences that are truly unique because of their own particular brand of hope, imagination, and chaos they bring along with them.
Games shouldn't just be the stories we write, they should be the stories that unfold from a scenario and toolset we present players. I've dedicated my career to try and constantly push beyond conventional boundaries and it's taken from platform to platform, language to language, across indie PC studios to multiple forms of AAA development to research into rendering solutions and procedural generation and even to finding ways to bring educational game experiences into school cirriculums.
I'm still always trying to find a way to balance work so that I can include whatever I can as a public resource for others to use and, hopefully, that manifests in some really fun ways for others someday.
π I'm based in a tiny town near Lansing, Michigan.
π₯οΈ See my portfolio at Trent Polack's Internet Website.
βοΈ You can contact me through any of the buttons below (I recommend email).
I'm currently working primarily with Unreal Engine 5, Unity, Houdini, Gaea 2, World Creator, and EmberGen to find content workflows that fit neatly into well-designed, well-architected flexible, emergent systems that can all work together to create the basis for truly unique experiences. I could use a few more hours in each day to do so, but in the mean time it's the eternal work/fun/life balancing act, but I'll get there.
π± My GitHub Data
π¦ 2.7 MB Used in GitHub's Storage
π 152 Contributions in the Year 2026
πΌ Opted to Hire
π 50 Public Repositories
π 29 Private Repositories
I'm a Night π¦
π Morning 587 commits βββββββββββββββββββββββββ 13.56 %
π Daytime 1141 commits βββββββββββββββββββββββββ 26.36 %
π Evening 1374 commits βββββββββββββββββββββββββ 31.75 %
π Night 1226 commits βββββββββββββββββββββββββ 28.33 %
π I'm Most Productive on Wednesday
Monday 559 commits βββββββββββββββββββββββββ 12.92 %
Tuesday 718 commits βββββββββββββββββββββββββ 16.59 %
Wednesday 764 commits βββββββββββββββββββββββββ 17.65 %
Thursday 703 commits βββββββββββββββββββββββββ 16.24 %
Friday 562 commits βββββββββββββββββββββββββ 12.99 %
Saturday 445 commits βββββββββββββββββββββββββ 10.28 %
Sunday 577 commits βββββββββββββββββββββββββ 13.33 %
π This Week I Spent My Time On
ποΈ Time Zone: America/New_York
π¬ Programming Languages:
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π₯ Editors:
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π±βπ» Projects:
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π» Operating System:
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I Mostly Code in C++
C++ 18 repos βββββββββββββββββββββββββ 30.00 %
TypeScript 12 repos βββββββββββββββββββββββββ 20.00 %
C# 6 repos βββββββββββββββββββββββββ 10.00 %
ShaderLab 2 repos βββββββββββββββββββββββββ 03.33 %
Less 1 repo βββββββββββββββββββββββββ 01.67 %
Timeline
Last Updated on 06/06/2026 01:06:40 UTC






