Thanks for all the hard work on this library! Right now I'm working on a small game and want to use custom shaders for post effects. Because of #58 and the documentation I got very basic one running (basically a reimplementation of the basic material). The only thing I'm struggling with right now is defining my own uniforms and passing them to the custom shaders.
Is there a way to do this with basic_pipeline and material::basic::Custom currently or would it be less of a hassle to fork three and modify renderer/mod.rs?
(I'm not entirely sure but this might be a duplicate of #174 if that is the case I'll close this issue and would love to chat over there π)
Thanks for all the hard work on this library! Right now I'm working on a small game and want to use custom shaders for post effects. Because of #58 and the documentation I got very basic one running (basically a reimplementation of the basic material). The only thing I'm struggling with right now is defining my own uniforms and passing them to the custom shaders.
Is there a way to do this with
basic_pipelineandmaterial::basic::Customcurrently or would it be less of a hassle to fork three and modifyrenderer/mod.rs?(I'm not entirely sure but this might be a duplicate of #174 if that is the case I'll close this issue and would love to chat over there π)