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Releases: roozerxc/atrim

v1.4.6-win32-beta

v1.4.6-win32-beta Pre-release
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@roozerxc roozerxc released this 19 Jul 19:59
6d14687

Not quite full AMFP support yet, but there are some cool stuff that's been added here, and there will be more so be sure to stay tuned ;)

Full disclosure: If you have mods downloaded from the Steam Workshop they will not work with this client!

Prerequisites

Installation instructions

New patch content has been added alongside this version:

  • (Optional) Enhanced shaders from Stayd's Enhanced Shaders v3.0
  • (Optional) Lantern texture from Amnesia: Collection Xbox One and PlayStation 4 versions
  • (Optional) Muted very loud and deafening insanity ear ringing sound
  • (Optional) New Frictional Games logo on pre-menu boot screen

If you do not want the optional patch content you can simply download v1.4.6-win32-beta-nopatches.zip and install the client as usual with the steps shown below. This assumes that you already have most of the prerequisites listed from above installed onto your system.

  1. Download the v1.4.6-win32-beta.zip / v1.4.6-win32-beta-nopatches.zip file
  2. Open v1.4.6-win32-beta.zip / v1.4.6-win32-beta-nopatches.zip and drag everything into your game folder. Overwrite all if needed.
  3. Run amnesia-Win32-Release.exe and off you go!

Changelog

  • 067186b Added customizable top menu font color settings from version 1.5
  • 569e4f1 Added new color-shifting effect on GUI button focus
  • 13114cf Added new drop-down menu for selecting the type of parallax rendering effect
  • 9f736da Added new engine build ID (YYYYMMDDhhmmss)
  • 565e1ba Added new engine declarations from Amnesia: A Machine for Pigs
  • 2f804dc Added new "Flattened 3D" texture type
  • 38f0af7 Added new "lite" version of the deferred light shader for ATi Radeon 9xxx video cards
  • 344ad77 Added new modulated illumination rendering type for surface materials
  • a8e93d9 Added new patch content for version 1.4.6
  • 9a19316 Added new pre-post effect screen render method
  • 576eaaa Added new properties for lights and particles
  • b1de39b Added new string localization for hardcoded texts (Finnish and German translation by @phnxs and ANDREWJOHN5)
  • f92c047 Added new "Z Dissolve" rendering list type
  • d595f7c Added post-version 1.3 strings for playing the client with older game versions
  • bc98941 Added proper map cache version number detection
  • 0a80de3 Conditional if statements now have braces, avoiding the risk of subtle bugs
  • ef6c70e Decoupled timers and scripts to use their own functions instead of using the same "Run" function
  • c2d7155 Fixed buggy enemy collision behavior
  • b496952 Fixed Custom Story images not being cleared out when another Custom Story was selected
  • 0111b66 Fixed engine crash from addressing 32-bit memory more than 2 GB
  • 73424fd Fixed invalid serialization of coins needed to unlock chests
  • 4279f12 Fixed light types only getting diffuse color information
  • 9a66b63 Fixed low-level OpenGL graphics setup to only call the depth test once
  • 5c29b95 Fixed the SDL backquote/grave (`) key which incorrectly returned as a backslash (\)
  • 5e8e5da Fixed weird behavior in Custom Story menu
  • 155d025 Improved AI node iterator with changes from Amnesia: A Machine for Pigs
  • 683b99a Improved volume slider in the main menu for more precise control
  • f8c521a Locked game engine loop to 60 FPS for increased consistency and stability
  • 45bda0f Removed fake anti-aliasing shader (Edge Smoothing)
  • 0e0cbd2 Removed proprietary Kaydara FBX loader
  • 11e2304 Removed unused "Adaptive VSync" feature left over from Amnesia: A Machine for Pigs
  • 9645c94 Removed unused animation smoothing implementation
  • f21dab6 Removed unused Generate from the HPL engine creation process (plus unused VoxelMap code)
  • abe33ed Removed unused Ogg/Theora video loader
  • 7491cc4 Replaced loading icons from loose bitmaps with header-based RWops in the executable
  • 0a3de4d Replaced OpenAL with OpenAL-Soft
  • 1731b30 Restored unused Penumbra-style head leaning behavior

System Requirements

  • 1.8+ GHz single-core CPU
  • OpenGL 2.1-compatible graphics card
  • DirectSound and/or OpenAL-compatible sound card
  • Windows 2000 Professional Service Pack 4

v1.4.6-win32-test-1

v1.4.6-win32-test-1 Pre-release
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@roozerxc roozerxc released this 10 May 19:55
d88b56d

First public test release for v1.4.6. Finnish and German translation patches by @phnxs and ANDREWJOHN5.

Prerequisites

Installation instructions

This assumes that you already have most of the prerequisites listed from above installed onto your system.

  1. Scroll down and download the v1.4.6-win32-test-1.zip archive
  2. Open the archive and drag all of its contents into your Amnesia: The Dark Descent installation folder
  3. When it asks if you want to overwrite SDL.dll, click on Yes to All / Move and Replace
  4. Launch amnesia-Win32-Release.exe from your Amnesia: The Dark Descent installation folder
  5. Enjoy! Mods such as custom stories, total and full conversion mods are still compatible with this client.

Changelog

  • 067186b Added customizable top menu font color settings
  • bc98941 Added map cache version number detection
  • 0d132a5 Added "Reset List" button for Custom Story menu
  • b1de39b Added string localization for hardcoded texts (Finnish and German translation by @phnxs and ANDREWJOHN5)
  • ef6c70e Decoupled timers and scripts to use their own functions instead of using the same "Run" function
  • c2d7155 Fixed buggy enemy collision behavior
  • b496952 Fixed custom story pictures not being wiped when another custom story was selected
  • 73424fd Fixed invalid serialization of coins needed to unlock chests
  • 8c946b1 Fixed missing xinput support
  • 5c29b95 Fixed the SDL backquote/grave (`) key which incorrectly returned as a backslash (\)
  • 45bda0f Removed fake anti-aliasing shader (Edge Smoothing)
  • 7491cc4 Replaced loading icons from loose bitmaps with header-based RWops in the executable
  • 0a3de4d Replaced OpenAL with OpenAL-Soft
  • 1731b30 Restored unused Penumbra-style head leaning behavior

System Requirements

  • 2.0 GHz single-core CPU
  • OpenGL 2.1-compatible graphics card
  • DirectX and OpenAL-compatible sound card
  • Windows 2000 Professional Service Pack 4

v1.4.5-win32-release

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@roozerxc roozerxc released this 02 Mar 01:04
3f19644

image

After working around a particularly infuriating 16-year-old bug that bothered me, I can finally go to bed with both my eyes closed shut

Quick disclaimer: I have not tested the binary with the version 1.5 Steam Workshop update. Use at your own risk

Prerequisites

Installation instructions

This assumes that you already have most of the prerequisites listed from above installed onto your system.

  1. Scroll down and download the v1.4.5-win32-release.zip archive
  2. Open the archive and drag all of its contents into your Amnesia: The Dark Descent installation folder
  3. When it asks if you want to overwrite SDL.dll, click on Yes to All / Move and Replace
  4. Launch amnesia-Win32-Release.exe from your Amnesia: The Dark Descent installation folder
  5. Enjoy! Mods such as custom stories, total and full conversion mods are still compatible with this client.

Changelog

Most of the fixes have been added thanks to @BoxFigs

  • 19dc606 Added LUXPROP_OBJECT_BREAKABLE_WORKAROUND preprocessor definition for breakable objects
  • 0080872 Disabled UpdateLogActive by default to fix severe performance degradation on first launch
  • 2d5dd97 Fixed Aspect, FOV, Lean, and Roll goals
  • 759d6ad Fixed a failure to copy darkness sanity drain variable
  • b821937 Fixed a persistent sanity flash when opening Inventory or Journal
  • 5573ad5 Fixed enemy sight range multiplication after the player drew their lantern
  • 64eef0a Fixed examine area insane messages not appearing
  • a78779f Fixed fly camera typo when the player's sanity was too low
  • 45b4bcb Fixed fullscreen boolean that used to return as an integer value
  • 5d97e08 Fixed insanity event boolean that returned as nothing
  • 5146d49 Fixed mipmap generation to use GL_SGIS_generate_mipmap instead of the framebuffer object
  • 3bcb545 Fixed non-working player particle system destructor
  • 3c6ec17 Player can now look straight up and down in a 90 degree angle
  • 4f98490 Removed dangerous "suicide" (H) key (eLuxAction_Holster)
  • ffad602 Removed eLuxAction_Holster entry from LuxInputHandler
  • 9c1bbc9 Upgraded OpenGL cube map constants to not use ARB extension

System Requirements

  • 2.0 GHz single-core CPU
  • OpenGL 2.1-compatible graphics card
  • DirectX and OpenAL-compatible sound card
  • Windows 2000 Professional Service Pack 4

v1.4.4-win32-release

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@roozerxc roozerxc released this 27 Feb 14:53

Not a lot going on here. :p

Quick disclaimer: I have not tested the binary with the version 1.5 workshop update. Use at your own risk

Prerequisites

Changelog

  • Account for portable backport effort by creating settings and screenshot folders in Amnesia game directory
  • Added _wfopen in DevilOpen function if the preprocessor definition is _UNICODE for the DevIL project
  • Added customizable 24-bit bitmap icon which can be set as the icon for the game's title bar
  • Fixed buggy screenshots that used an incorrect pixel format (RGBA)
  • Replaced auto in some cases to mitigate C4430 errors
  • Replaced GL_TEXTURE_RECTANGLE_NV with standard GL_TEXTURE_RECTANGLE
  • Replaced std::to_wstring with LongToWString in the main menu
  • Removed SDL2-specific code related to device broadcasting, sleeping and out-of-focus window interactions
  • Removed haptic and HaptX code

System Requirements

  • 2.0 GHz single-core CPU
  • OpenGL 2.1-compatible graphics card
  • DirectX and OpenAL-compatible sound card
  • Windows 2000 Professional Service Pack 4