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Releases: rehlds/ReGameDLL_CS

5.30.0.814

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@s1lentq s1lentq released this 18 May 13:47
781a68a

What's Changed

  • CMake improvements, add 64-bit support for use in Xash3D FWGS by @a1batross in #1053
  • Bot Chatter: Bots will react to enemy snipers presence by @Huga22118 in #1055
  • Fix: calculate UpdateLocation fun not so often by @golukon in #1040
  • Team Say refactory/enhancement by @dystopm in #1042
  • Fix buy bots sec ammo by @Vaqtincha in #1034
  • Add new cvar bot_excellent_morale by @Vaqtincha in #1035
  • Randomspawn by @Vaqtincha in #1013
  • Add cvar mp_default_weapons_random by @Vaqtincha in #1015
  • Added forgot pistols fiveseven and dualelite touching for vip by @Vaqtincha in #1045
  • Add new cvar mp_jump_height by @Vaqtincha in #1022
  • Add new cvar "mp_logkills" by @golukon in #1039
  • Add new cvars mp_playerid_showhealth and mp_playerid_field by @Vaqtincha in #1046
  • Add cvar for stamina restoration speed based on fps reference. by @Garey27 in #1005
  • New flymove method by @Garey27 in #1006
  • Implements UpdateStatusBar Hook by @GLoOoccK in #968
  • API: Implemented CBasePlayer::Observer_FindNextPlayer() by @jonathan-up in #1065
  • Fix: Remove grenades and C4 by @GLoOoccK in #1066
  • API: Knockback by @GLoOoccK in #1069
  • ci-build updated by @stamepicmorg in #1094
  • [chore] License transition from GPLv3 to MIT by @stamepicmorg in #1095
  • CBasePlayerWeapon::IsPistol virtual decl fix by @dystopm in #1099
  • Fix M3 and XM1014 not resetting idle anim timer by @dystopm in #1097
  • Group m_pTank detachment logic by @dystopm in #1101
  • Use AddPoints when exploding/defusing C4 bombs to properly update scoreboard by @dystopm in #1102
  • Allow null owner on grenade spawning by @dystopm in #1104
  • Improve documentation of EjectBrass and TE_MODEL constants by @dystopm in #1105
  • Optimize TraceBleed to skip unnecessary TraceLine calls by @dystopm in #1106
  • Fixed incorrect default iMaxClip value for grenades by @dystopm in #1109
  • Improve SelectDefaultTeam() logic by @JUNESYNGOTOFLEX in #1098
  • Refactor Shield hit handling to remove redundancy and fix related bugs by @dystopm in #999
  • Enable shield HUD pickup icon via WeaponList/WeapPickup by @dystopm in #1108
  • Add weapons info to mp_knockback by @RauliTop in #1080
  • Fix internal "has primary weapon" state updates by @dystopm in #1158
  • Fix CHalfLifeMultiplay::m_iMapVotes array access by @kungfulon in #1143
  • Implement SendSayMessage function and hookchain by @dystopm in #1134
  • Restore idle kick for spectators by @GLoOoccK in #1075
  • Allow reload on weapons with altered ammo type by @BoloVEVO in #1157
  • Added support ccache for speedup recompilation by @GermanAizek in #925
  • AngleQuaternion: fix buffer overflow by @s1lentq in f5cc6f3
  • Fix crash nav generation with impossibly-large grid by @s1lentq in 99d93ba
  • CCSBot::FindMostDangerousThreat: Fix crash when m_pActiveItem is null Related by @s1lentq in #1055
  • Update player's HUD after round restart time expires, not before it by @s1lentq in a4d7439
  • Force update shadow sprite during demo recording so that shadow works correctly during playback by @s1lentq in 949dbf2
  • Fix bot quota issues with spectators, HLTV, and deathmatch by @s1lentq in c6b6ccc
  • Overhauls bot maintenance to fix bot_auto_vacate slot reservation bugs and ensures correct behavior in deathmatch by @s1lentq in c6b6ccc
  • Adds strict and soft modes to bot_join_after_player by @s1lentq in c6b6ccc
  • Ensure DefuseBombEnd is called when defusing and bomb explodes to properly stop defuse by @s1lentq in 312dc3e
  • Fixes the issue where defuse progress bar continued draw after bomb explosion by @s1lentq in 312dc3e
  • ZBot: Implemented immediate reloading of nav data after bot analysis, without requiring a full map restart by @s1lentq in 6f70d6d
  • ZBot: Added cleanup for dangling navigation pointers in bots, enabling seamless map reanalysis by @s1lentq in 6f70d6d

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Full Changelog: 5.28.0.755...5.30.0.814

5.28.0.756

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@wopox1337 wopox1337 released this 27 Mar 09:52

5.28.0.756 - 2025-03-27

What's Changed

New Contributors

Full Changelog: 5.26.0.668...5.28.0.756

5.26.0.668

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@wopox1337 wopox1337 released this 31 Dec 19:01

What's Changed

  • Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in #846
  • API: Implement PM_LadderMove hook by @ShadowsAdi in #740
  • mp_fadetoblack fade timings now depends from mp_dying_time CVar by @wopox1337 in #845
  • API: CSPlayerWeapon integration + new members and functions by @dystopm in #850
  • API: Added new API funcs (6) and new Hookchains (21) by @dystopm in #849
  • API: CSPlayer new members (physics related) by @dystopm in #851
  • Ensure m_pDriver assignation on func_vehicle only by @dystopm in #853
  • Various defuser fixes and code refactory by @dystopm in #848
  • Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in #844
  • Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in #857
  • Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in #847
  • New CVar: mp_team_flash by @aleeperezz16 in #693
  • Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in #864
  • API: CSPlayer methods enhancement by @dystopm in #862
  • FIX: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in #861
  • Add an extended player's DeathMsg message by @s1lentq in #858
  • SG_Detonate: make event realible by @wopox1337 in #875
  • Updated the GiveC4 to return a player pointer by @Javekson in #876
  • Small defuser refactory by @dystopm in #871
  • Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in #872
  • DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in #866
  • Ammo type hardcode fix by @Vaqtincha in #882
  • Added updating more game info to the player who started recording the demo by @s1lentq in #881
  • Implement PlayerDeathThink hook by @fl0werD in #885
  • New CVars: mp_freezetime_duck and mp_freezetime_jump by @FEDERICOMB96 in #886
  • Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in #896
  • Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in #893
  • Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in #888
  • Avoid intro camera switching when only 1 trigger_camera available by @dystopm in #873
  • Implements Observer_Think Hook by @Mythlogic in #894
  • Tiny API code clean by @dystopm in #897
  • Allow null player pointer in CreateWeaponBox by @dystopm in #899
  • Update studio.h constants by @dystopm in #898
  • Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in #901
  • Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in #904

New Contributors

  • @Javekson made their first contribution in #857
  • @Mythlogic made their first contribution in #894

Full Changelog: 5.22.0.593...5.25.0.627

5.22.0.593

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@wopox1337 wopox1337 released this 11 Jul 03:09
11d6b08

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Full Changelog: 5.21.0.576...5.21.0.593

5.21.0.576

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@wopox1337 wopox1337 released this 11 Mar 08:30

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Full Changelog: 5.21.0.547...5.21.0.575

5.21.0.575

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@wopox1337 wopox1337 released this 17 Dec 21:31
889edc8

Warning

@wopox1337: This is not a stable release! It is not recommended for use.

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Full Changelog: 5.21.0.547...5.21.0.575

5.21.0.556

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@wopox1337 wopox1337 released this 22 Jul 08:42

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Full Changelog: 5.21.0.546...5.21.0.556

5.21.0.547

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@s1lentq s1lentq released this 22 Jul 08:49

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Full Changelog: 5.21.0.546...5.21.0.547

5.21.0.546

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@wopox1337 wopox1337 released this 28 Dec 15:31
09a6c61

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Full Changelog: 5.21.0.540...5.21.0.546

5.21.0.540

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@wopox1337 wopox1337 released this 25 Oct 17:32
b9cccc6

What's Changed

Full Changelog: 5.21.0.534...5.21.0.540