Releases: rehlds/ReGameDLL_CS
Releases · rehlds/ReGameDLL_CS
Release list
5.30.0.814
What's Changed
- CMake improvements, add 64-bit support for use in Xash3D FWGS by @a1batross in #1053
- Bot Chatter: Bots will react to enemy snipers presence by @Huga22118 in #1055
- Fix: calculate UpdateLocation fun not so often by @golukon in #1040
- Team Say refactory/enhancement by @dystopm in #1042
- Fix buy bots sec ammo by @Vaqtincha in #1034
- Add new cvar
bot_excellent_moraleby @Vaqtincha in #1035 - Randomspawn by @Vaqtincha in #1013
- Add cvar
mp_default_weapons_randomby @Vaqtincha in #1015 - Added forgot pistols fiveseven and dualelite touching for vip by @Vaqtincha in #1045
- Add new cvar
mp_jump_heightby @Vaqtincha in #1022 - Add new cvar "mp_logkills" by @golukon in #1039
- Add new cvars
mp_playerid_showhealthandmp_playerid_fieldby @Vaqtincha in #1046 - Add cvar for stamina restoration speed based on fps reference. by @Garey27 in #1005
- New flymove method by @Garey27 in #1006
- Implements UpdateStatusBar Hook by @GLoOoccK in #968
- API: Implemented CBasePlayer::Observer_FindNextPlayer() by @jonathan-up in #1065
- Fix: Remove grenades and C4 by @GLoOoccK in #1066
- API: Knockback by @GLoOoccK in #1069
- ci-build updated by @stamepicmorg in #1094
- [chore] License transition from GPLv3 to MIT by @stamepicmorg in #1095
- CBasePlayerWeapon::IsPistol virtual decl fix by @dystopm in #1099
- Fix M3 and XM1014 not resetting idle anim timer by @dystopm in #1097
- Group m_pTank detachment logic by @dystopm in #1101
- Use AddPoints when exploding/defusing C4 bombs to properly update scoreboard by @dystopm in #1102
- Allow null owner on grenade spawning by @dystopm in #1104
- Improve documentation of EjectBrass and TE_MODEL constants by @dystopm in #1105
- Optimize TraceBleed to skip unnecessary TraceLine calls by @dystopm in #1106
- Fixed incorrect default iMaxClip value for grenades by @dystopm in #1109
- Improve SelectDefaultTeam() logic by @JUNESYNGOTOFLEX in #1098
- Refactor Shield hit handling to remove redundancy and fix related bugs by @dystopm in #999
- Enable shield HUD pickup icon via WeaponList/WeapPickup by @dystopm in #1108
- Add weapons info to mp_knockback by @RauliTop in #1080
- Fix internal "has primary weapon" state updates by @dystopm in #1158
- Fix CHalfLifeMultiplay::m_iMapVotes array access by @kungfulon in #1143
- Implement SendSayMessage function and hookchain by @dystopm in #1134
- Restore idle kick for spectators by @GLoOoccK in #1075
- Allow reload on weapons with altered ammo type by @BoloVEVO in #1157
- Added support ccache for speedup recompilation by @GermanAizek in #925
- AngleQuaternion: fix buffer overflow by @s1lentq in f5cc6f3
- Fix crash nav generation with impossibly-large grid by @s1lentq in 99d93ba
- CCSBot::FindMostDangerousThreat: Fix crash when
m_pActiveItemis null Related by @s1lentq in #1055 - Update player's HUD after round restart time expires, not before it by @s1lentq in a4d7439
- Force update shadow sprite during demo recording so that shadow works correctly during playback by @s1lentq in 949dbf2
- Fix bot quota issues with spectators, HLTV, and deathmatch by @s1lentq in c6b6ccc
- Overhauls bot maintenance to fix
bot_auto_vacateslot reservation bugs and ensures correct behavior in deathmatch by @s1lentq in c6b6ccc - Adds strict and soft modes to
bot_join_after_playerby @s1lentq in c6b6ccc - Ensure
DefuseBombEndis called when defusing and bomb explodes to properly stop defuse by @s1lentq in 312dc3e - Fixes the issue where defuse progress bar continued draw after bomb explosion by @s1lentq in 312dc3e
- ZBot: Implemented immediate reloading of nav data after bot analysis, without requiring a full map restart by @s1lentq in 6f70d6d
- ZBot: Added cleanup for dangling navigation pointers in bots, enabling seamless map reanalysis by @s1lentq in 6f70d6d
New Contributors
- @Huga22118 made their first contribution in #1055
- @golukon made their first contribution in #1040
- @Garey27 made their first contribution in #1005
- @GLoOoccK made their first contribution in #968
- @jonathan-up made their first contribution in #1065
- @stamepicmorg made their first contribution in #1094
- @JUNESYNGOTOFLEX made their first contribution in #1098
- @kungfulon made their first contribution in #1143
- @BoloVEVO made their first contribution in #1157
- @GermanAizek made their first contribution in #925
Full Changelog: 5.28.0.755...5.30.0.814
5.28.0.756
5.28.0.756 - 2025-03-27
What's Changed
- New ConVar:
mp_defuser_allocationby @wopox1337 in #908 - Support for secondary ammo and extra EF_ flags by @Rafflesian in #934
- Fix excessive punchangle when getting shield shot by @dystopm in #919
- don't send radio message to teammate (if freeforall 1) by @Vaqtincha in #958
- API: Implement
RemoveAllItemshook by @Javekson in #960 - Implement
game_round_endandgame_round_freeze_endtriggers by @overl4y in #949 - Add trigger_teleport landmark by @khanghugo in #952
- FIX:
trigger_multiplerestart by @overl4y in #935 - Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in #946
- Fix
SendDeathMessagekill rarity flags and transform to VFUNC by @FEDERICOMB96 in #943 - FIX:
NavArea::ComputeApproachAreas()hang during*.navfile generation by @wopox1337 in #913 - Fix bot_kill command by @Vaqtincha in #974
- Fix:
ammo/weaponsrespawn behavior by @wopox1337 in #982 - New ConVars:
mp_item_respawn_time,mp_weapon_respawn_time,mp_ammo_respawn_timeby @wopox1337 in #983 - API: KickBack function extension by @dystopm in #980
- Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in #993
- Cache ObjectCaps call inside PlayerUse by @dystopm in #991
- New ConVars:
mp_vote_flags,mp_votemap_min_timeby @dystopm in #990 - FIX: ConVar
mp_kill_filled_spawnby @Vaqtincha in #1011 - Add
EscapeScenario for Bot AI with Dynamic Behavior by @Vaqtincha in #1012 - add desc to readme by @Vaqtincha in #1014
- client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in #1019
- CI Workflow Refactor and Fixes by @wopox1337 in #1016
- Reset bot morale on new match(game) by @Vaqtincha in #1025
New Contributors
- @Rafflesian made their first contribution in #934
- @khanghugo made their first contribution in #952
Full Changelog: 5.26.0.668...5.28.0.756
5.26.0.668
What's Changed
- Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in #846
API: ImplementPM_LadderMovehook by @ShadowsAdi in #740mp_fadetoblackfade timings now depends frommp_dying_timeCVar by @wopox1337 in #845API: CSPlayerWeapon integration + new members and functions by @dystopm in #850API: Added new API funcs (6) and new Hookchains (21) by @dystopm in #849API: CSPlayer new members (physics related) by @dystopm in #851- Ensure m_pDriver assignation on func_vehicle only by @dystopm in #853
- Various defuser fixes and code refactory by @dystopm in #848
- Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in #844
- Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in #857
- Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in #847
- New CVar:
mp_team_flashby @aleeperezz16 in #693 - Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in #864
API: CSPlayer methods enhancement by @dystopm in #862FIX: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in #861- Add an extended player's DeathMsg message by @s1lentq in #858
- SG_Detonate: make event realible by @wopox1337 in #875
- Updated the GiveC4 to return a player pointer by @Javekson in #876
- Small defuser refactory by @dystopm in #871
- Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in #872
- DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in #866
- Ammo type hardcode fix by @Vaqtincha in #882
- Added updating more game info to the player who started recording the demo by @s1lentq in #881
- Implement PlayerDeathThink hook by @fl0werD in #885
- New CVars:
mp_freezetime_duckandmp_freezetime_jumpby @FEDERICOMB96 in #886 - Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in #896
- Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in #893
- Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in #888
- Avoid intro camera switching when only 1 trigger_camera available by @dystopm in #873
- Implements Observer_Think Hook by @Mythlogic in #894
- Tiny API code clean by @dystopm in #897
- Allow null player pointer in CreateWeaponBox by @dystopm in #899
- Update studio.h constants by @dystopm in #898
- Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in #901
- Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in #904
New Contributors
Full Changelog: 5.22.0.593...5.25.0.627
5.22.0.593
What's Changed
- Add FreeGameRules hook, api util functions, player api functions by @fl0werD in #808
- Fix incorrect 3rd camera player death animations when frozen. by @deprale in #815
- Add new trace flags by @justgo97 in #813
- Missing friendlyfire after previous commit by @UnrealKaraulov in #805
- Grenade weaponbox ammo pickup fix by @Vaqtincha in #669
- Weaponbox ammopack hardcode by @Vaqtincha in #533
- Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in #820
- Disable BotPrecache whether game is CS 1.6 by @dystopm in #839
- Make Knife back stab multiplier customizable by @dystopm in #834
CZero: Fix broken Career Tasks by @dystopm in #836- New CVars:
mp_weapondropandmp_ammodropand fixes by @dystopm in #840 - Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in #832
- Little code cleaning: g_vecAttackDir by @dystopm in #831
- fix:
bot_profile_dbCVar use by @wopox1337 in #827 - add FTRACE_KNIFE flag by @justgo97 in #817
New Contributors
Full Changelog: 5.21.0.576...5.21.0.593
5.21.0.576
What's Changed
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in #770
- Add an argument to
swapteamscommand by @ShadowsAdi in #739 - Correcting code style and config by @Vaqtincha in #783
- New CVar:
mp_give_c4_fragsby @JulioBarker in #776 - New CVar:
mp_hostages_rescued_ratioby @fl0werD in #786 - Update CI by @wopox1337 in #787
- Update func_vehicle for multiplayer by @UnrealKaraulov in #792
- fix: Reset immunity effects always by @Vaqtincha in #788
- little code fixes by @wopox1337 in #798
- CI:
ubuntu-latest->ubuntu-20.04by @wopox1337 in #799 - Fix:
TimeBasedDamageParalyze typo by @RauliTop in #748 - Implement
game_round_start&game_entity_restarttriggers by @ShadowsAdi in #754 - FIX: Unexpected behavior with
mp_forcerespawnby @FEDERICOMB96 in #653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in #734
- CI: Keep the
ICCbuild for releases only by @wopox1337 in #800 - Revert (fix): New entity
trigger_bomb_resetby @wopox1337 in #796
New Contributors
- @ShadowsAdi made their first contribution in #739
- @JulioBarker made their first contribution in #776
- @UnrealKaraulov made their first contribution in #792
- @RauliTop made their first contribution in #748
Full Changelog: 5.21.0.547...5.21.0.575
5.21.0.575
Warning
@wopox1337: This is not a stable release! It is not recommended for use.
What's Changed
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in #770
- Add an argument to
swapteamscommand by @ShadowsAdi in #739 - Correcting code style and config by @Vaqtincha in #783
- New CVar:
mp_give_c4_fragsby @JulioBarker in #776 - New CVar:
mp_hostages_rescued_ratioby @fl0werD in #786 - Update CI by @wopox1337 in #787
- Update func_vehicle for multiplayer by @UnrealKaraulov in #792
- fix: Reset immunity effects always by @Vaqtincha in #788
- little code fixes by @wopox1337 in #798
- CI:
ubuntu-latest->ubuntu-20.04by @wopox1337 in #799 - Fix:
TimeBasedDamageParalyze typo by @RauliTop in #748 - Implement
game_round_start&game_entity_restarttriggers by @ShadowsAdi in #754 - FIX: Unexpected behavior with
mp_forcerespawnby @FEDERICOMB96 in #653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in #734
- New entity
trigger_bomb_resetby @wopox1337 in #796 - CI: Keep the
ICCbuild for releases only by @wopox1337 in #800
New Contributors
- @ShadowsAdi made their first contribution in #739
- @JulioBarker made their first contribution in #776
- @UnrealKaraulov made their first contribution in #792
- @RauliTop made their first contribution in #748
Full Changelog: 5.21.0.547...5.21.0.575
5.21.0.556
What's Changed
- fix observer crosshair bug by @Nord1cWarr1or in #672
- README.md: Note about
impulse 255command by @UnkwUsr in #714 - update WeaponBuyAliasInfo by @Vaqtincha in #729
- g3sg1 animation duration fix by @Vaqtincha in #670
RemoveSpawnProtection()little fix by @aleeperezz16 in #695- Clamp moving entities' sounds volume by @etojuice in #751
- Fix player_weaponstrip by @Vaqtincha in #735
- Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in #747
New Contributors
Full Changelog: 5.21.0.546...5.21.0.556
5.21.0.547
What's Changed
- fix observer crosshair bug by @Nord1cWarr1or in #672
- README.md: Note about
impulse 255command by @UnkwUsr in #714 - update WeaponBuyAliasInfo by @Vaqtincha in #729
- g3sg1 animation duration fix by @Vaqtincha in #670
RemoveSpawnProtection()little fix by @aleeperezz16 in #695- Clamp moving entities' sounds volume by @etojuice in #751
- Fix player_weaponstrip by @Vaqtincha in #735
- Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in #747
New Contributors
Full Changelog: 5.21.0.546...5.21.0.547
5.21.0.546
What's Changed
- CItemAirBox: Fix flight to the moon by @StevenKal in #697
- New CVar:
mp_plant_c4_anywhereby @aleeperezz16 in #692 - update score status constants by @Nord1cWarr1or in #674
- Reset
m_flNextFollowTimebefore trying to find next target after previous target death by @etojuice in #712
New Contributors
- @Nord1cWarr1or made their first contribution in #674
Full Changelog: 5.21.0.540...5.21.0.546
5.21.0.540
What's Changed
- Disable thread-safe initialization for static local variables by @jeefo in #673
- Fix
m_flAccuracycalculation by @wopox1337 in #677 - Update player counts by @etojuice in #684
mp_free_armorsmall fix by @aleeperezz16 in #685- New CVars:
sv_autobunnyhoppingandsv_enablebunnyhoppingby @aleeperezz16 in #686
Full Changelog: 5.21.0.534...5.21.0.540