[runtime] fixup rasterizer#139
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- missing RGBA5551 to RGBA8888 conversion in lookupClut - round depth up for triangles (Code Veronica text bug)
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For now, I round depth up in the triangle rasterizer for Code Veronica instead of truncate
Game expects FFFE for fade draw, but we sometimes produce FFFD for flat depth on triangles which fails the depth test
Stippling in z is still an issue
Small additional oversight is fixed for clut color lookup for 16 bit
Longer-term, triangle rasterization fixes in my rasterizer rework part 2 PR to fix stippling and other errors