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refactor: remove engine v1 editor support#2130

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remove-engine-v1-editor-support
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refactor: remove engine v1 editor support#2130
kpal81xd wants to merge 1 commit into
mainfrom
remove-engine-v1-editor-support

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@kpal81xd

@kpal81xd kpal81xd commented Jun 29, 2026

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Forum: https://forum.playcanvas.com/t/important-playcanvas-editor-support-for-engine-v1-ends-on-july-1st/42242

Changes

  • Removes the Engine V1/Engine V2 switch UI and picker.
  • Removes frontend engineV2/projectEngineV2 handling and trusts backend-provided engine version options.
  • Removes legacy WebGL1 launch, migration, and warning paths from Editor and launch flows.

Manual smoke test

  1. Open an older project previously configured for Engine V1; expected: the Editor opens without an Engine V1/V2 switch.
  2. Open Settings > Engine and Publish/Download; expected: only backend-provided engine options are available.
  3. Launch the scene; expected: WebGPU/WebGL2 launch options work and no WebGL1 option appears.

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@kpal81xd kpal81xd self-assigned this Jun 29, 2026
@vercel

vercel Bot commented Jun 29, 2026

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Project Deployment Actions Updated (UTC)
editor Ready Ready Preview, Comment Jun 30, 2026 9:57am

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@mvaligursky

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Just double checking. If user opens a project that has not been opened in years, we still handle V1 -> V2 migration for data, for example material properties?

@Maksims

Maksims commented Jun 29, 2026

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What will happen to our V1 projects on our accounts?

@mvaligursky

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What will happen to our V1 projects on our accounts?

See here: https://forum.playcanvas.com/t/important-playcanvas-editor-support-for-engine-v1-ends-on-july-1st/42242/6

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3 participants