Simple quality-of-life mod for Anno 117: Pax Romana that increases farm module limits to 72, allowing for better organization and more aesthetic farm layouts.
- 72 Module Limit - Build massive, organized farm layouts (7+2=9!)
- 14 Farm Types - Covers all major farms and plantations
- Save Compatible - Works with existing saves
- Mod Compatible - Clean ModOps, no conflicts
- Lightweight - Only modifies module limits, nothing else
- Download the latest release from mod.io or GitHub Releases
- Extract to your Anno 117 mods folder (typically
Documents/Anno 117 Pax Romana/mods/) - Launch Anno 117 and enable the mod in-game
- Start building your agricultural empire!
git clone https://github.com/peeweeh/anno-117-super-fertility.git
cd anno-117-super-fertilityAll farm types get their module limit increased to 72:
| GUID | Farm Type | Module Limit |
|---|---|---|
| 2799 | Barley Field (Latium) | 72 |
| 2698 | Wheat Field (Latium) | 72 |
| 2693 | Lavender Field (Latium) | 72 |
| 2699 | Flax Plantation (Latium) | 72 |
| 5972 | Olive Plantation (Latium) | 72 |
| 2669 | Grape Plantation (Latium) | 72 |
| 5971 | Date Plantation (Albion) | 72 |
| 31762 | Farm (Albion) | 72 |
| 31764 | Farm (Albion) | 72 |
| 2200 | Farm | 72 |
| 2800 | Farm (General) | 72 |
| 23723 | Plantation (General) | 72 |
| 2694 | Additional Farm | 72 |
| 5849 | Additional Farm | 72 |
- Better Layouts: Create symmetrical, organized farm complexes
- More Flexibility: Maximize use of fertile land
- Quality of Life: No more arbitrary module restrictions
- Lucky Number: 72 (7+2=9) for good fortune! ๐
- Enable the Mod - Activate in game mod manager
- Build or Upgrade Farms - All farms can now have up to 72 modules
- Enjoy - Create massive, organized farm layouts
- Only affects module limits - production and costs unchanged
- Quality of life improvement, not a cheat mod
- Compatible with base game and other mods
The mod uses ModOps in assets.xml to modify farm properties:
<ModOp Type="merge" GUID="[FARM_GUID]" Path="/Values/ModuleOwner/ModuleLimits/Main">
<Limit>72</Limit>
</ModOp>- 100001 - Barley Fields
- 100002 - Wheat Fields
- 100003 - Lavender Fields
- 100004 - Plantations (Flax, Olive, Grape, Date)
- Plus individual farm GUIDs for specific tweaks
We use Type="merge" instead of Type="replace" to:
- Keep original asset structure intact
- Avoid conflicts with other mods
- Reduce mod file size
- Make updates easier
Contributions welcome! Please read CONTRIBUTING.md for details.
See DEVELOPMENT.md for comprehensive documentation:
- Step-by-step guide to modifying farms
- GUID structure and asset pools
- Testing checklist and debugging tips
- Packaging for mod.io
anno-117-super-fertility/
โโโ data/
โ โโโ base/
โ โโโ config/
โ โโโ export/
โ โโโ assets.xml # Farm modifications
โโโ modinfo.json # Mod metadata
โโโ README.md # This file
โโโ CONTRIBUTING.md # Contribution guide
โโโ DEVELOPMENT.md # Technical docs
โโโ LICENSE # MIT License
See DEVELOPMENT.md for complete packaging instructions.
# Quick package command (auto-detects version from modinfo.json)
zip -r super-fertility-v$(jq -r '.Version' modinfo.json).zip \
modinfo.json data/ README.md LICENSE \
-x "*.git*" "*.vscode*" "*plans/*" "*references/*"Follow Semantic Versioning:
- MAJOR.x.x - Breaking changes, incompatible with saves
- x.MINOR.x - New farm types/features, backward compatible
- x.x.PATCH - Bug fixes, balance tweaks
Before releasing:
- Update
Versioninmodinfo.json - Add entry to changelog below
- Test in-game
- Create release package
- Upload to mod.io and GitHub
- Documentation fixes to match actual ModOps (72-limit only; no production or maintenance tweaks)
- Corrected Albion farm GUID reference in table
- Updated release badge and packaging target
- Updated release workflow for better mod.io compatibility
- Improved GitHub release automation
- Initial release
- Increases module limit to 72 for all farm types (7+2=9!)
- Affects 14 different farm buildings across Latium, and Albion
This project is licensed under the MIT License - see LICENSE for details.
- Modding Framework - Anno modding community
- Inspiration - Players wanting more agricultural productivity
- Support - โ Buy me a coffee on Ko-fi
When uploading to mod.io, use these details:
Name: Super Fertility
Summary: Quality of life mod - increases farm module limits to 72 for better layouts and organization
Description:
<p style="text-align: center;"><a href="https://ko-fi.com/mrfixit027"><img src="https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png" alt="Ko-fi" width="200" /></a></p>
<p style="text-align: center;">โ ๏ธ Found a bug? Report it on <a href="https://github.com/peeweeh/anno-117-super-fertility/issues">GitHub Issues</a> โ ๏ธ</p>
<hr />
<p>Quality of life mod that increases farm module limits to 72, allowing for better organization and more aesthetic farm layouts. Perfect for players who want symmetrical, massive farm complexes.</p>
<h3>๐พ WHAT YOU GET</h3>
<ul>
<li><strong>72 Module Limit</strong> - Build massive, organized farm layouts (7+2=9 for good luck!)</li>
<li><strong>14 Farm Types</strong> - Works across Latium, and Albion regions</li>
<li><strong>No Cheats</strong> - Only changes module limits, production and costs unchanged</li>
</ul>
<h3>๐ฏ AFFECTED FARMS</h3>
<ul>
<li>Barley Fields</li>
<li>Wheat Fields</li>
<li>Lavender Fields</li>
<li>Flax Plantations</li>
<li>Olive Plantations</li>
<li>Grape Plantations</li>
<li>Date Plantations</li>
<li>All other farm types</li>
</ul>
<h3>โจ WHY THIS MOD ROCKS</h3>
<ul>
<li>Create symmetrical, organized farm complexes</li>
<li>Maximize use of fertile land areas</li>
<li>Perfect for players who love planning efficient layouts</li>
<li>Save Compatible - Drop it in anytime</li>
<li>Mod Compatible - Clean ModOps, no conflicts</li>
<li>Not a cheat - just removes arbitrary module restrictions</li>
</ul>
<p>Just enable the mod and start building beautiful farm layouts ๐พ</p>Tags: farms, modules, quality-of-life, layout, organization, agriculture
Maturity Rating: Everyone
File to Upload: super-fertility-v1.0.2.zip (from GitHub Releases)
Changelog:
## [1.0.2] - 2025-12-20
- Documentation fixes to match actual ModOps (72-limit only; no production or maintenance tweaks)
- Corrected Albion farm GUID reference in table
- Updated release badge and packaging target
## [1.0.1] - 2025-12-20
- Updated release workflow for better mod.io compatibility
- Improved GitHub release automation
## [1.0.0] - 2024-11-22
- Initial release
- Increases module limit to 72 for all farm types (7+2=9!)
- Affects 14 different farm buildings across Latium and Albion
Made with โก for the Anno community