16 fix enemy patrol - #56
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…yers + new path2d
…es to put on lvls (location in Common)
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this file probably doesn't need to be changed
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strange cause i did not touched it (godot seems to do funky stuff), i'll do a pull from main to solve it
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This can probably be placed in entities/enemy/ instead of common
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Fair enough, i'll place it there
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this is a system specific binary -- shouldn't be added
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again, did not touched it (godot seems to do funky stuff), i'll do a pull from main to solve it
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So unfortunately this isn't working well with the other enemy states. I think that the enemy patrol might need to be hacked on here: This will allow the patrol-state to work well with the idle, alert, shooting states |
…es/github_game_off_2024 into 16-fix-enemy-patrol
…es/github_game_off_2024 into 16-fix-enemy-patrol
…es/github_game_off_2024 into 16-fix-enemy-patrol
Fixed patrol and created a new scene where enemy moves on a certain given path that can be changed for each enemy