GGJ26: Blind Static
A Godot 4 horror game prototype
- player/ - Player character controller and camera system
- monster/ - Monster AI and behavior
- environment/ - Level elements (rooms, doors, keys)
- managers/ - Game systems (GameManager, LevelManager, DebugManager, MaskManager)
- ui/ - User interface elements and HUD
- First-person camera system
- Monster AI and footstep audio
- Key pickup and door mechanics
- Mask meter and visual effects
- Debug manager for testing
- Godot 4.6
Open project.godot in Godot 4 to run the project.