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A Godot 4 horror game prototype

Project Structure

  • player/ - Player character controller and camera system
  • monster/ - Monster AI and behavior
  • environment/ - Level elements (rooms, doors, keys)
  • managers/ - Game systems (GameManager, LevelManager, DebugManager, MaskManager)
  • ui/ - User interface elements and HUD

What do we have

  • First-person camera system
  • Monster AI and footstep audio
  • Key pickup and door mechanics
  • Mask meter and visual effects
  • Debug manager for testing

Requirements

  • Godot 4.6

Getting Started

Open project.godot in Godot 4 to run the project.

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Global game jam '26

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