Cross-layer engineer exploring native UI frameworks, runtimes, rendering systems, kernels, WebGL and intelligent media.
My background spans mechanical design, simulation, automation and embedded systems. I later moved into native UI development and now work across the boundary between application code and the systems that execute it.
I am most interested in understanding complete paths rather than isolated APIs: how a component enters a framework, how state reaches the render tree, how a frame is scheduled, and how software finally reaches the screen.
| Native & Systems | Graphics & Web | Intelligent Media |
|---|---|---|
| Windows native development | React / Next.js | AI-assisted media workflows |
| ArkUI and Flutter internals | Three.js / WebGL | Structured local-LLM tooling |
| Linux kernel source study | Rendering architecture | Programmatic video generation |
| Runtime and framework boundaries | Cross-platform interaction | Reproducible content pipelines |
Application UI → Framework → Runtime → Rendering → Operating System
Content → Interaction → 3D Graphics → Intelligent Media
Read the source.
Trace the execution path.
Build the smallest working system.
Verify assumptions with tools and experiments.
Mechanical automation roots · software systems direction


