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cxy-251/README.md

Systems, Graphics and Intelligent Media

cxy-251

Cross-layer engineer exploring native UI frameworks, runtimes, rendering systems, kernels, WebGL and intelligent media.

About

My background spans mechanical design, simulation, automation and embedded systems. I later moved into native UI development and now work across the boundary between application code and the systems that execute it.

I am most interested in understanding complete paths rather than isolated APIs: how a component enters a framework, how state reaches the render tree, how a frame is scheduled, and how software finally reaches the screen.

Current Focus

Native & Systems Graphics & Web Intelligent Media
Windows native development React / Next.js AI-assisted media workflows
ArkUI and Flutter internals Three.js / WebGL Structured local-LLM tooling
Linux kernel source study Rendering architecture Programmatic video generation
Runtime and framework boundaries Cross-platform interaction Reproducible content pipelines

Engineering Map

Application UI → Framework → Runtime → Rendering → Operating System
Content → Interaction → 3D Graphics → Intelligent Media

Working Approach

Read the source.
Trace the execution path.
Build the smallest working system.
Verify assumptions with tools and experiments.

Mechanical automation roots · software systems direction

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  1. PyGitRep001 PyGitRep001 Public

    commit anything from local. To storage my little tools coded by py.

    Jupyter Notebook