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Full glTF 2.0 support #3

Description

@bwasty

Tracking issue for supported features.
Bold ones are "more important" and should be implemented soon.
For details about each entity, refer to the Properties Reference of the specification.

LAST UPDATE: 2018-08-17

  • Scene
    • choosing scenes
  • Node
    • Transformations (matrix, TRS)
    • children
    • mesh
    • camera
      • perspective
        • finite
        • infinite
      • orthographic
      • choosing cameras (CLI param --cam-index)
    • skin
    • weights
  • Mesh
    • primitives
    • weights
  • Primitive
    • Attributes
      • positions, normals, tangents, 2 tex coord sets, 1 color set, joints, weights
      • all tex coord formats
      • TEX_COORD_1
      • all color formats
      • COLOR_0
      • [ ] generate missing normals and tangents (optional, since only an 'implementation note' -> Generate normals/tangents/bitangents gltf-rs/gltf#22)
    • Indices
    • No Indices (-> glDrawArrays())
    • Material
    • Mode
      • Triangles
      • Others: Points, Lines, LineLoop, LineStrip, TriangleStrip, TriangleFan
    • targets
  • Material
    • pbrMetallicRoughness
      • base color (factor + texture)
      • full PBR lighting
    • normalTexture
    • occlusionTexture
    • emissiveTexture + emissiveFactor
    • alphaMode + alphaCutoff*
      (works, but not always correct - transparency/depth sorting is missing)
    • doubleSided
  • Texture
    • Sampler
    • Image
    • textureInfo (texCoord set index)
  • Animation
  • Skin

Activity

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