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2 changes: 1 addition & 1 deletion addons/medical_engine/XEH_preInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ addMissionEventHandler ["Loaded", {
} forEach GVAR(fixedStatics);
}];

["ace_unconscious", {
["ace_unconscious_animation", {
params ["_unit", "_active"];
if (_active) then {
// Use object reference to indicate the waitUnit is already running (this prevents issues with respawning units keeping SetVars)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -96,3 +96,4 @@ if (_unit == ace_player) then {
// This event doesn't correspond to unconscious in statemachine
// It's for any time a unit changes consciousness (including cardiac arrest)
["ace_unconscious", [_unit, _active]] call CBA_fnc_globalEvent;
["ace_unconscious_animation", [_unit, _active]] call CBA_fnc_globalEvent;
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