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XedraWood: Stone and Sorcery

This mod acts as a compatibility patch for using Xedra Evolved and Innawoods together, expanding further from the basic compatibilty performed by the base game.

  1. Allow researching and gaining hedge magic Innawoods--deduction is renamed "occult" to fit the low-tech aesthetic.
  2. Reworks some hedge magic descriptions and ingredients for a more low-tech feel
  3. Adds groups of magical plants throughout the wilderness
  4. Adds framework used by other mods below

This also will act as the core mod for several Xedra Evolved / Innawoods expansions; planned ones include: XedraWood: Eldritch Designs (magical tattoos using the CBM system), XedraWood: Toil and Trouble (using magical herbs and research alchemy), XedraWood: Mysterious Places (several new sword and sorcery themed locations to explore), XedraWood: Fell Beasts (monsters in the wilderness and their lairs), and XedraWood: Lost Magicks (learn more powerful spells, but that require correspondingly more powerful ingredients and time)

...theoretically. We'll see if I get to all of those.

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Allows better blending of Xedra Evolved and Innawood mods, such as starting Innawoods as an elemental fae or learning hedge magic innawoods.

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