Simply install to your project:
sampctl package install Revelt/wep-configInclude in your code and begin using the library:
#include <wep-config>- Update your server body part checker separately with this library!
IsBulletHitHead(playerid)- This function to check if the bullet hit playerid's head
IsBulletHitTorso(playerid)- This function to check if the bullet hit playerid's torso
IsBulletHitLeftArm(playerid)- This function to check if the bullet hit playerid's left arm
IsBulletHitRightArm(playerid)- This function to check if the bullet hit playerid's right arm
IsBulletHitRightLeg(playerid)- This function to check if the bullet hit playerid's right leg
IsBulletHitLeftLeg(playerid)- This function to check if the bullet hit playerid's left leg
IsBulletHitGroin(playerid)- This function to check if the bullet hit playerid's groin
OnPlayerShootHead(playerid, targetid, Float:amount, weaponid);- This callback used to check when playerid shoot targetid on their head
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootTorso(playerid, targetid, Float:amount, weaponid);- This callback used to check when playerid shoot targetid on their torso
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootRightArm(playerid, targetid, Float:amount, weaponid);- This callback used to check when playerid shoot targetid on their right arm
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootLeftArm(playerid, targetid, Float:amount, weaponid);- This callback used to check when playerid shoot targetid on their left arm
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootRightLeg(playerid, targetid, Float:amount, weaponid);- This callback used to check when playerid shoot targetid on their right leg
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootLeftLeg(playerid, targetid, Float:amount, weaponid);- This callback used to check when playerid shoot targetid on their left leg
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootGroin(playerid, targetid, Float:amount, weaponid);- This callback used to check when playerid shoot targetid on their groin
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
To test, simply run the package:
sampctl package run