Compiler & real-time systems engineer — Rust / C++. I build performance-critical, low-level systems: lock-free real-time pipelines, MLIR compiler passes, cross-platform native engines, and vendor-agnostic hardware runtimes.
- NSI — a complete, std-only, vendor-agnostic real-time neural-I/O runtime in Rust: lock-free hot path (zero heap allocation), a C-ABI driver contract, online DSP + spike sorting, and a conformance suite. Runs end-to-end on real Neuropixels data — no hardware required.
- Fluera — a high-performance cross-platform graphics / canvas engine: C/C++ native core, Flutter bindings, Android NDK.
- tt-mlir — contributed a TTIR canonicalization fix to Tenstorrent's open-source MLIR compiler (PR #8912).
MLIR / compiler backends · real-time & lock-free systems · graphics & rendering · SIMD / DSP · vendor-agnostic accelerator runtimes
Rust · C++ · C · MLIR / LLVM · Python
Open to fixed-scope compiler / runtime / systems engagements.

