[lua] [sql] Implement Pirates Spawning Behavior#10276
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Co-authored-by: Xaver-DaRed <Xaver-DaRed@users.noreply.github.com>
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Xaver-DaRed
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I affirm:
What does this pull request do?
This PR implements pirates spawning behavior on the Mhaura and Selbina boats. Most of the work for pirates was done already, this is just implementing the actual mob spawning behavior. Based on my numerous attempts riding the boat when implementing Blackbeard and Silverhook, I estimated that the chance to get vermy cloak pirates was about 10%. This PR also implements behavior to make Ship Wights act as a very high chance placeholder for Blackbeard and Silverhook, per retail captures.
Sources:
Prior PR - #9743
https://youtu.be/uhKJuEZsiCw
https://youtu.be/TNEdYue-eFs
https://youtu.be/9HYUJ2DePsg
Steps to test these changes
Ride the boats, see that pirates has a 10% chance to spawn, and then vermy pirates have a chance to spawn within that. Also, when you ride the boat, the NMs will usually pop first, but if they don't, killing the Ship Wight will eventually spawn them.