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Cortex 10.6.6.0

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@murraystevenson murraystevenson released this 20 Jun 00:50

Improvements

  • USDScene : Added IECOREUSD_WRITE_CONFORMANT_OSL_SHADERS environment variable. If set to a value of 1, this causes OSL shaders to be written in the format expected by RenderMan. Set the RMAN_SHADERPATH environment variable appropriately to ensure RenderMan can find the shaders.