Skip to content

Make bound tools truly ignore durability damage rather than just repairing the damage when held for free - #150

Open
koolkrafter5 wants to merge 1 commit into
masterfrom
unbreakable-items
Open

Make bound tools truly ignore durability damage rather than just repairing the damage when held for free#150
koolkrafter5 wants to merge 1 commit into
masterfrom
unbreakable-items

Conversation

@koolkrafter5

Copy link
Copy Markdown

#141 made it so things that call hitEntity directly (like GT's EEC) would now damage a bound blade because that PR removed the override for hitEntity, causing it to fall through to vanilla's version which damages the item. Now all bound tools just completely ignore damage done to them rather than repairing all damage in onUpdate.

Bound armor has its own repair logic that takes LP so I didn't touch that.

@koolkrafter5 koolkrafter5 added the Bug Fix Fixes a bug. Please link it in the PR if an issue exists for it. label Sep 10, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Bug Fix Fixes a bug. Please link it in the PR if an issue exists for it.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant