Make bound tools truly ignore durability damage rather than just repairing the damage when held for free - #150
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koolkrafter5 wants to merge 1 commit into
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Make bound tools truly ignore durability damage rather than just repairing the damage when held for free#150koolkrafter5 wants to merge 1 commit into
koolkrafter5 wants to merge 1 commit into
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…iring the damage when held for free
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#141 made it so things that call hitEntity directly (like GT's EEC) would now damage a bound blade because that PR removed the override for hitEntity, causing it to fall through to vanilla's version which damages the item. Now all bound tools just completely ignore damage done to them rather than repairing all damage in onUpdate.
Bound armor has its own repair logic that takes LP so I didn't touch that.