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Releases: DavidJCobb/ReachVariantEditor

v2.1.10 Mirror

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@DavidJCobb DavidJCobb released this 16 Nov 22:32

Version 2.1.10, mirrored here for those unable to obtain it from NexusMods.

v2.1.9 Mirror

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@DavidJCobb DavidJCobb released this 18 Sep 18:33

Version 2.1.9, mirrored here for those unable to obtain it from NexusMods.

v2.1.8.1 Mirror

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@DavidJCobb DavidJCobb released this 06 Sep 17:38

Minor fixes to the syntax highlighter.

v2.1.8 Mirror

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@DavidJCobb DavidJCobb released this 05 Sep 15:13

Version 2.1.8, mirrored here for those unable to obtain it from NexusMods.

v2.1.7 Mirror

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@DavidJCobb DavidJCobb released this 14 Aug 16:37

Version 2.3.1, mirrored on Github to assist users who are unable to download it from NexusMods.

v2.1.6 Mirror

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@DavidJCobb DavidJCobb released this 15 Jul 21:45

Version 2.3.1, mirrored on Github to assist users who are unable to download it from NexusMods.

v2.1.3 Mirror

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@DavidJCobb DavidJCobb released this 20 Jan 06:26

Version 2.3.1, mirrored on Github to assist users who are unable to download it from NexusMods.

v1.0.5 Mirror

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@DavidJCobb DavidJCobb released this 16 Feb 18:00

Version 1.0.5, mirrored on Github to assist users who are unable to download it from NexusMods.

This release fixes a critical error wherein ReachVariantTool did not properly preserve Megalo script variable initializations when resaving gametypes, e.g. Invasion's initialization of object timer variables to the Phase 1 Offense Timer.