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WaldosMissionPack

A package of mission scripts for mission makers designed to be highly flexible, automated and as easy as possible for any mission makers to interact with.

License

WaldosMissionPack is released under the MIT License. Third-party scripts, ports, fonts, and assets retain their original notices and terms where identified in their source or adjacent license files.

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If you find this mission pack inside a mission, please do not utilise it. Mission Makers like to customise the pack. Download the Missionpack Folder (WMP_Version_Number_Here.zip) from github: https://github.com/AdamWaldie/WaldosMissionPack/releases/latest

Background Information

  • This project was created originally for the mission makers of the Rooster Teeth Gaming Discord, with the intent to provide them with the easiest possible method to utilise critical systems of arma 3. Now, it is in continued use by at least forty known units, from all corners of the milsimsphere.
  • Basic mission setup can be achieved easily through editing the supplied description.ext, and various Init files while the more interesting features can be set up by following the indepth documentation in each file.
  • All features are functionalised, and simply require a function call as directed in the files themselves to work.
  • All functions follow the follwing Syntax "Waldo_fnc_FunctionName", you may find a full list of these in WaldosFunctions.sqf.

Pack Features

  • Loadout saving and respawn system
  • Automatic ACRE2 Radio setup and respawn handling - based on mission makers specification in init.sqf
  • Localised Radio Jamming for ACRE2 & TFAR - drop a jammer object (or place one live from Zeus) to deny comms in an area. Terrain line-of-sight, radio-power burn-through, directional cones, pulsing, per-side and (ACRE2) per-band control; optional UAV/drone jamming (freeze autonomous drones, cut controlling players' datalinks); destructible jammers for "blow the tower" objectives, ACE toggle/disable actions and a handheld RDF scanner for EW teams, plus a deliberately loud on-screen jamming HUD so it's never mistaken for a game bug.
  • Electronic Warfare toolkit - a one-shot EMP burst (kills NVGs, vehicle engines and TFAR radios in a radius, with an immunity tag) and C-Track style signal trackers (tag a unit/vehicle and a chosen side follows it live on the map). Both scriptable and available as Zeus modules.
  • Custom loadout & logistics system which scrapes the kits of all playable characters to fulfil base logistical needs - such as starter crates and supply crates. (Disable scenario Binarization, and edit loadouts via ACE Arsenal to ensure 100% satisfaction)
  • Vehicle Ambush/Camo scripts.
  • Vehicle unflipping actions
  • Simple AI convoy script expanded and enhanced from Tovas original.
  • Teleportation Script
  • Endex & Safestart Scripts - including an automatic After-Action Report (duration, KIA/WIA, vehicle losses, friendly fire, objectives, top fraggers) in the ENDEX popup.
  • Script-driven Tasks/Objectives helpers - JIP-safe BIS task wrappers with automatic map markers that also feed the After-Action Report.
  • Mission Diagnostics - a read-only server and client health report with run IDs, machine roles, feature areas, explicit loaded/disabled/unavailable states, and structured RPT output.
  • Custom Zeus Enhanced modules for in-game access to the logistics system, ENDEX & Safestart scripts.
  • Checked Zeus/script parity for all 34 registered modules. Direct modules use the public API; authoring adapters translate Zeus selections into the same public calls. The checked-in parity manifest prevents missing controls and invented API links from silently shipping.
  • Server-owned custom 3D world markers with object/position anchors, JIP support, side and distance filtering, accessible icon-plus-text labels, and one shared renderer.
  • Safe-zone-aware WMP notification cards with accessible states, mission-authored channel placement, optional permitted local overrides, FIFO sequencing, bounded non-overlapping stacks, duplicate coalescing and an ACE/vanilla emergency UI cleanup action.
  • Waldos Economy Systems - a pub-Zeus Resource / Research / Build / Buy economy suite with Ground Command, run live from the Zeus Enhanced module menu (ZEN required for the in-Zeus menu). Its Zeus builder exports readable public setup calls for economyConfig.sqf, including placed economy fixtures; the existing portable catalogue string remains available for transfer and import.
  • Waldos Mini Games - twelve seated multiplayer party games (Battleship, Who's Who, Shotgun Roulette, Blackjack, Texas Hold'em, Five-Card Draw, Liar's Dice, Chess, Checkers, Connect Four, RPS, UNO) plus ten diegetic field-equipment procedures. Players inspect distinct EOD controllers, diagnostic tablets, access terminals, lock cylinders, breaker cabinets, maintenance hatches, radios, hydraulic manifolds, secure consoles, and tactical command uplinks. Procedures use procedural Arma controls as their complete primary presentation, with colourblind-safe redundant cues, integrated operating instructions, curated easy/standard/hard/expert difficulty profiles, immersive mission-specific profiles, optional low-opacity material textures, one-line Eden setup, exclusive server-owned attempts, persistent IDLE/RUNNING/SUCCESS/FAILURE state usable in ACE or vanilla conditions, authoritative callbacks/CBA events, and an optional party-table equipment picker. (Table engine ported from "Party Games Scripted" by |LorÐ|™[Habilidade]Ðeus Ex.)
  • Optional ACE corpse traps - consume any compatible vanilla or modded throwable to rig a body; opening its inventory releases the stored projectile.
  • HALO & Static Line Jump Scripts with equipment & weapon loss simulation.
  • [WIP] Virtual Vehicle Deployment Garage
  • Bundled (optional, off by default) third-party scripts - Werthles' Headless Client kit and aeroson's dynamic player markers - wired through a single clean entry point.
  • Extensively documented files to learn how it works, and make use of this pack!
  • Mission Pack Compositions to hasten the learning and mission building process
  • Auto-generated cover/loading screen - the title and version are rendered programmatically from description.ext and kept in sync on every push and release.

QuickStart Guide

You can always find the most recent quickstart guide at this URL: https://github.com/AdamWaldie/WaldosMissionPack/wiki/Quickstart-Guide

Release Validation

The canonical feature test is the hosted WMP PR REVIEW AUDIT VR mission. Its builder stages the exact release allowlist and runs the pack's real description.ext, init.sqf, initServer.sqf and initPlayerLocal.sqf around a proven, unbinarized five-slot scenario. Launch it with releaseVerificationAndDeployment/launch_pr_review_audit.ps1. It requires CBA, ACE, ZEN and ACRE2, disables BattlEye, uses 2560×1440, and keeps mutating automation off by default. The workflow and evidence rules are documented under releaseVerificationAndDeployment/fullArmaAudit/.

Other Information

Tutorials

I maintain a wiki on github, which is updated alongside the files to provide mission makers with easy access to knowledge regarding the pack.

The Wikis home can be found here: https://github.com/AdamWaldie/WaldosMissionPack/wiki

Feature Tutorials can be found here: https://github.com/AdamWaldie/WaldosMissionPack/wiki/Feature-Tutorials

Zeus Module Tutorials can be found here: https://github.com/AdamWaldie/WaldosMissionPack/wiki/Waldos-Mission-Pack-Zeus-Modules

Required Addons

  • CBA_A3
  • ACE 3 (Field Headquarters, Construction System, Quartermaster Logistics Spawner)

Supported Addons

  • ACRE 2 (You can disable this via init.sqf)
  • TFAR (Inherrent support via 3Eden)
  • Zeus Enhanced & Compat
  • LAMBS Series of mods (Tutorial Mission Requires this, the pack can work without it)
  • All unit mods compatable

Credits

  • Waldo - Lead Developer
  • RazzMaTazz - Original Cover Image
  • Val - Master of Parachute Recollection for Skyward Affairs
  • Rowdy - CIO (Chief Idiotproofing Officer)
  • Claude - Best documentation Writer in the west

Buy Me A Coffee

This pack is presently maintained solely by Waldo.

About

A Multiplayer Mission Framework for Arma 3 Mission Makers. Flexible, easy to use, and integrated with commonly used mods.

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