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Copy pathTerrainWindow.cpp
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1870 lines (1675 loc) · 62.9 KB
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#include "stdafx.h"
#include "TerrainWindow.h"
#include "Utility/stb_image.h"
using namespace wi::ecs;
using namespace wi::scene;
ModifierWindow::ModifierWindow(const std::string& name)
{
wi::gui::Window::Create(name, wi::gui::Window::WindowControls::CLOSE_AND_COLLAPSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
SetSize(XMFLOAT2(200, 100));
blendCombo.Create("Blend: ");
blendCombo.SetSize(XMFLOAT2(100, 20));
blendCombo.AddItem("Normal", (uint64_t)wi::terrain::Modifier::BlendMode::Normal);
blendCombo.AddItem("Additive", (uint64_t)wi::terrain::Modifier::BlendMode::Additive);
blendCombo.AddItem("Multiply", (uint64_t)wi::terrain::Modifier::BlendMode::Multiply);
blendCombo.OnSelect([=](wi::gui::EventArgs args) {
modifier->blend = (wi::terrain::Modifier::BlendMode)args.userdata;
generation_callback();
});
AddWidget(&blendCombo);
weightSlider.Create(0, 1, 0.5f, 10000, "Weight: ");
weightSlider.SetSize(XMFLOAT2(100, 20));
weightSlider.SetTooltip("Blending amount");
weightSlider.OnSlide([=](wi::gui::EventArgs args) {
modifier->weight = args.fValue;
generation_callback();
});
AddWidget(&weightSlider);
scaleSlider.Create(0.1f, 10000, 1000, 10000, "Scale: ");
scaleSlider.SetSize(XMFLOAT2(100, 20));
scaleSlider.SetTooltip("Horizontal world scale of the modifier");
scaleSlider.OnSlide([=](wi::gui::EventArgs args) {
modifier->SetScale(args.fValue);
generation_callback();
});
AddWidget(&scaleSlider);
}
void ModifierWindow::Bind(wi::terrain::Modifier* ptr)
{
modifier = ptr;
modifier->blend = (wi::terrain::Modifier::BlendMode)blendCombo.GetItemUserData(blendCombo.GetSelected());
modifier->weight = weightSlider.GetValue();
modifier->SetScale(scaleSlider.GetValue());
}
void ModifierWindow::From(wi::terrain::Modifier* ptr)
{
modifier = ptr;
blendCombo.SetSelectedByUserdataWithoutCallback((uint64_t)ptr->blend);
weightSlider.SetValue(ptr->weight);
scaleSlider.SetValue(ptr->GetScale());
}
PerlinModifierWindow::PerlinModifierWindow() : ModifierWindow("Perlin Noise")
{
octavesSlider.Create(1, 8, 6, 7, "Octaves: ");
octavesSlider.SetTooltip("Octave count for the perlin noise");
octavesSlider.SetSize(XMFLOAT2(100, 20));
octavesSlider.OnSlide([=](wi::gui::EventArgs args) {
((wi::terrain::PerlinModifier*)modifier)->octaves = args.iValue;
generation_callback();
});
AddWidget(&octavesSlider);
SetSize(XMFLOAT2(200, 140));
SetCollapsed(true);
}
void PerlinModifierWindow::ResizeLayout()
{
ModifierWindow::ResizeLayout();
layout.margin_left = 100;
layout.add(blendCombo);
layout.add(weightSlider);
layout.add(scaleSlider);
layout.add(octavesSlider);
}
void PerlinModifierWindow::Bind(wi::terrain::PerlinModifier* ptr)
{
ModifierWindow::Bind(ptr);
ptr->octaves = (int)octavesSlider.GetValue();
}
void PerlinModifierWindow::From(wi::terrain::PerlinModifier* ptr)
{
ModifierWindow::From(ptr);
octavesSlider.SetValue((float)ptr->octaves);
}
VoronoiModifierWindow::VoronoiModifierWindow() : ModifierWindow("Voronoi Noise")
{
fadeSlider.Create(0, 100, 2.59f, 10000, "Fade: ");
fadeSlider.SetTooltip("Fade out voronoi regions by distance from cell's center");
fadeSlider.SetSize(XMFLOAT2(100, 20));
fadeSlider.OnSlide([=](wi::gui::EventArgs args) {
((wi::terrain::VoronoiModifier*)modifier)->fade = args.fValue;
generation_callback();
});
AddWidget(&fadeSlider);
shapeSlider.Create(0, 1, 0.7f, 10000, "Shape: ");
shapeSlider.SetTooltip("How much the voronoi shape will be kept");
shapeSlider.SetSize(XMFLOAT2(100, 20));
shapeSlider.OnSlide([=](wi::gui::EventArgs args) {
((wi::terrain::VoronoiModifier*)modifier)->shape = args.fValue;
generation_callback();
});
AddWidget(&shapeSlider);
falloffSlider.Create(0, 8, 6, 10000, "Falloff: ");
falloffSlider.SetTooltip("Controls the falloff of the voronoi distance fade effect");
falloffSlider.SetSize(XMFLOAT2(100, 20));
falloffSlider.OnSlide([=](wi::gui::EventArgs args) {
((wi::terrain::VoronoiModifier*)modifier)->falloff = args.fValue;
generation_callback();
});
AddWidget(&falloffSlider);
perturbationSlider.Create(0, 1, 0.1f, 10000, "Perturbation: ");
perturbationSlider.SetTooltip("Controls the random look of voronoi region edges");
perturbationSlider.SetSize(XMFLOAT2(100, 20));
perturbationSlider.OnSlide([=](wi::gui::EventArgs args) {
((wi::terrain::VoronoiModifier*)modifier)->perturbation = args.fValue;
generation_callback();
});
AddWidget(&perturbationSlider);
SetSize(XMFLOAT2(200, 200));
SetCollapsed(true);
}
void VoronoiModifierWindow::ResizeLayout()
{
ModifierWindow::ResizeLayout();
layout.margin_left = 100;
layout.add(blendCombo);
layout.add(weightSlider);
layout.add(scaleSlider);
layout.add(fadeSlider);
layout.add(shapeSlider);
layout.add(falloffSlider);
layout.add(perturbationSlider);
}
void VoronoiModifierWindow::Bind(wi::terrain::VoronoiModifier* ptr)
{
ModifierWindow::Bind(ptr);
ptr->fade = fadeSlider.GetValue();
ptr->shape = shapeSlider.GetValue();
ptr->falloff = falloffSlider.GetValue();
ptr->perturbation = perturbationSlider.GetValue();
}
void VoronoiModifierWindow::From(wi::terrain::VoronoiModifier* ptr)
{
ModifierWindow::From(ptr);
fadeSlider.SetValue(ptr->fade);
shapeSlider.SetValue(ptr->shape);
falloffSlider.SetValue(ptr->falloff);
perturbationSlider.SetValue(ptr->perturbation);
}
HeightmapModifierWindow::HeightmapModifierWindow() : ModifierWindow("Heightmap")
{
weightSlider.SetValue(1);
amountSlider.SetValue(1000);
amountSlider.Create(0, 1, 0.1f, 1000, "Amount: ");
amountSlider.SetSize(XMFLOAT2(100, 20));
amountSlider.OnSlide([=](wi::gui::EventArgs args) {
((wi::terrain::HeightmapModifier*)modifier)->amount = args.fValue;
generation_callback();
});
AddWidget(&amountSlider);
loadButton.Create("Load Heightmap...");
loadButton.SetTooltip("Load a heightmap texture, where the red channel corresponds to terrain height and the resolution to dimensions.\nThe heightmap will be placed in the world center.\nIt is recommended to use a 16-bit PNG for heightmaps.");
loadButton.OnClick([=](wi::gui::EventArgs args) {
wi::helper::FileDialogParams params;
params.type = wi::helper::FileDialogParams::OPEN;
params.description = "*.png";
params.extensions = { "PNG" };
wi::helper::FileDialog(params, [=](std::string fileName) {
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
auto* heightmap_modifier = (wi::terrain::HeightmapModifier*)modifier;
heightmap_modifier->data.clear();
heightmap_modifier->width = 0;
heightmap_modifier->height = 0;
int bpp = 0;
wi::vector<uint8_t> filedata;
if (!wi::helper::FileRead(fileName, filedata))
{
wi::backlog::post("Heightmap loading failed, file couldn't be found: " + fileName, wi::backlog::LogLevel::Error);
}
if (stbi_is_16_bit_from_memory((const stbi_uc*)filedata.data(), (int)filedata.size()))
{
stbi_us* rgba = stbi_load_16_from_memory((const stbi_uc*)filedata.data(), (int)filedata.size(), &heightmap_modifier->width, &heightmap_modifier->height, &bpp, 1);
if (rgba != nullptr)
{
heightmap_modifier->data.resize(heightmap_modifier->width * heightmap_modifier->height * sizeof(uint16_t));
std::memcpy(heightmap_modifier->data.data(), rgba, heightmap_modifier->data.size());
stbi_image_free(rgba);
generation_callback(); // callback after heightmap load confirmation
}
else
{
wi::backlog::post("Heightmap loading unknown failure for 16-bit image: " + fileName, wi::backlog::LogLevel::Error);
}
}
else
{
stbi_uc* rgba = stbi_load_from_memory((const stbi_uc*)filedata.data(), (int)filedata.size(), &heightmap_modifier->width, &heightmap_modifier->height, &bpp, 1);
if (rgba != nullptr)
{
heightmap_modifier->data.resize(heightmap_modifier->width * heightmap_modifier->height * sizeof(uint8_t));
std::memcpy(heightmap_modifier->data.data(), rgba, heightmap_modifier->data.size());
generation_callback(); // callback after heightmap load confirmation
}
else
{
wi::backlog::post("Heightmap loading failure for 8-bit image: " + fileName, wi::backlog::LogLevel::Error);
}
}
});
});
});
AddWidget(&loadButton);
SetSize(XMFLOAT2(200, 180));
SetCollapsed(true);
}
void HeightmapModifierWindow::ResizeLayout()
{
ModifierWindow::ResizeLayout();
layout.margin_left = 100;
layout.add(blendCombo);
layout.add(weightSlider);
layout.add(scaleSlider);
layout.add(amountSlider);
layout.add(loadButton);
}
void HeightmapModifierWindow::Bind(wi::terrain::HeightmapModifier* ptr)
{
ModifierWindow::Bind(ptr);
ptr->amount = amountSlider.GetValue();
}
void HeightmapModifierWindow::From(wi::terrain::HeightmapModifier* ptr)
{
ModifierWindow::From(ptr);
amountSlider.SetValue(ptr->amount);
}
PropWindow::PropWindow(wi::terrain::Terrain* terrain, wi::terrain::Prop* prop, wi::scene::Scene* scene)
:prop(prop)
,scene(scene)
{
if (terrain == nullptr)
return;
std::string windowName = "Prop: ";
std::string propName = "NONE";
Entity entity = INVALID_ENTITY;
if(!prop->data.empty()) // extract object name
{
wi::Archive archive = wi::Archive(prop->data.data(), prop->data.size());
EntitySerializer serializer;
entity = scene->Entity_Serialize(
archive,
serializer,
INVALID_ENTITY,
wi::scene::Scene::EntitySerializeFlags::RECURSIVE |
wi::scene::Scene::EntitySerializeFlags::KEEP_INTERNAL_ENTITY_REFERENCES
);
const NameComponent* name = scene->names.GetComponent(entity);
if (name != nullptr)
{
propName = name->name;
windowName += propName;
}
scene->Entity_Remove(entity);
}
wi::gui::Window::Create(windowName, wi::gui::Window::WindowControls::CLOSE_AND_COLLAPSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
constexpr auto elementSize = XMFLOAT2(100, 20);
meshCombo.Create("Object: ");
meshCombo.SetTooltip("Select object component");
meshCombo.SetSize(elementSize);
meshCombo.AddItem(propName, entity);
for (size_t i = 0; i < scene->objects.GetCount(); ++i)
{
const Entity ent = scene->objects.GetEntity(i);
const NameComponent* name = scene->names.GetComponent(ent);
if (!scene->Entity_IsDescendant(ent, terrain->chunkGroupEntity))
{
meshCombo.AddItem(name != nullptr ? name->name : std::to_string(ent), ent);
}
}
AddWidget(&meshCombo);
meshCombo.OnSelect([=](wi::gui::EventArgs args) {
if(args.userdata == entity)
{
return;
}
const auto name = "Prop: " + args.sValue;
SetName(name);
SetText(name);
label.SetText(name);
const wi::ecs::Entity ent = static_cast<wi::ecs::Entity>(args.userdata);
wi::Archive archive;
EntitySerializer serializer;
scene->Entity_Serialize(
archive,
serializer,
ent,
wi::scene::Scene::EntitySerializeFlags::RECURSIVE | wi::scene::Scene::EntitySerializeFlags::KEEP_INTERNAL_ENTITY_REFERENCES
);
archive.WriteData(prop->data);
prop->source_entity = ent;
generation_callback();
});
minCountPerChunkInput.Create("");
minCountPerChunkInput.SetDescription("Min count per chunk: ");
minCountPerChunkInput.SetSize(elementSize);
minCountPerChunkInput.SetValue(prop->min_count_per_chunk);
minCountPerChunkInput.SetTooltip("A chunk will try to generate min this many props of this type");
minCountPerChunkInput.OnInputAccepted([=](wi::gui::EventArgs args) {
prop->min_count_per_chunk = std::min(prop->max_count_per_chunk, args.iValue);
generation_callback();
});
AddWidget(&minCountPerChunkInput);
maxCountPerChunkInput.Create("");
maxCountPerChunkInput.SetDescription("Max count per chunk: ");
maxCountPerChunkInput.SetSize(elementSize);
maxCountPerChunkInput.SetValue(prop->max_count_per_chunk);
maxCountPerChunkInput.SetTooltip("A chunk will try to generate max this many props of this type");
maxCountPerChunkInput.OnInputAccepted([=](wi::gui::EventArgs args) {
prop->max_count_per_chunk = std::max(prop->min_count_per_chunk, args.iValue);
generation_callback();
});
AddWidget(&maxCountPerChunkInput);
regionCombo.Create("Region: ");
regionCombo.SetTooltip("Select a terrain region");
regionCombo.SetSize(elementSize);
regionCombo.AddItem("Base", 0);
regionCombo.AddItem("Slopes", 1);
regionCombo.AddItem("Low altitude ", 2);
regionCombo.AddItem("High altitude", 3);
regionCombo.OnSelect([=](wi::gui::EventArgs args) {
prop->region = static_cast<int>(args.userdata);
generation_callback();
});
AddWidget(®ionCombo);
regionPowerSlider.Create(0.0f, 1.0f, 1.0f, 1000, "Region power: ");
regionPowerSlider.SetSize(elementSize);
regionPowerSlider.SetValue(prop->region_power);
regionPowerSlider.SetTooltip("Region weight affection power factor");
regionPowerSlider.OnSlide([=](wi::gui::EventArgs args) {
prop->region_power = args.fValue;
generation_callback();
});
AddWidget(®ionPowerSlider);
noiseFrequencySlider.Create(0.0f, 1.0f, 1.0f, 1000, "Noise frequency: ");
noiseFrequencySlider.SetSize(elementSize);
noiseFrequencySlider.SetValue(prop->noise_frequency);
noiseFrequencySlider.SetTooltip("Perlin noise's frequency for placement factor");
noiseFrequencySlider.OnSlide([=](wi::gui::EventArgs args) {
prop->noise_frequency = args.fValue;
generation_callback();
});
AddWidget(&noiseFrequencySlider);
noisePowerSlider.Create(0.0f, 1.0f, 1.0f, 1000, "Noise pwer: ");
noisePowerSlider.SetSize(elementSize);
noisePowerSlider.SetValue(prop->noise_power);
noisePowerSlider.SetTooltip("Perlin noise's power");
noisePowerSlider.OnSlide([=](wi::gui::EventArgs args) {
prop->noise_power = args.fValue;
generation_callback();
});
AddWidget(&noisePowerSlider);
thresholdSlider.Create(0.0f, 1.0f, 0.5f, 1000, "Threshold: ");
thresholdSlider.SetSize(elementSize);
thresholdSlider.SetValue(prop->threshold);
thresholdSlider.SetTooltip("The chance of placement (higher is less chance)");
thresholdSlider.OnSlide([=](wi::gui::EventArgs args) {
prop->threshold = args.fValue;
generation_callback();
});
AddWidget(&thresholdSlider);
minSizeSlider.Create(0.0f, 10.0f, 1.0f, 1000, "Min size: ");
minSizeSlider.SetSize(elementSize);
minSizeSlider.SetValue(prop->min_size);
minSizeSlider.SetTooltip("Scaling randomization range min");
minSizeSlider.OnSlide([=](wi::gui::EventArgs args) {
prop->min_size = std::min(args.fValue, prop->max_size);
generation_callback();
});
AddWidget(&minSizeSlider);
maxSizeSlider.Create(0.0f, 10.0f, 1.0f, 1000, "Max size: ");
maxSizeSlider.SetSize(elementSize);
maxSizeSlider.SetValue(prop->max_size);
maxSizeSlider.SetTooltip("Scaling randomization range max");
maxSizeSlider.OnSlide([=](wi::gui::EventArgs args) {
prop->max_size = std::max(args.fValue, prop->min_size);
generation_callback();
});
AddWidget(&maxSizeSlider);
minYOffsetInput.Create("");
minYOffsetInput.SetDescription("Min vertical offset: ");
minYOffsetInput.SetSize(elementSize);
minYOffsetInput.SetValue(prop->min_y_offset);
minYOffsetInput.SetTooltip("Minimal randomized offset on vertical axis");
minYOffsetInput.OnInputAccepted([=](wi::gui::EventArgs args) {
prop->min_y_offset = std::min(args.fValue, prop->max_y_offset);
generation_callback();
});
AddWidget(&minYOffsetInput);
maxYOffsetInput.Create("");
maxYOffsetInput.SetDescription("Max vertical offset: ");
maxYOffsetInput.SetSize(elementSize);
maxYOffsetInput.SetValue(prop->max_y_offset);
maxYOffsetInput.SetTooltip("Maximum randomized offset on vertical axis");
maxYOffsetInput.OnInputAccepted([=](wi::gui::EventArgs args) {
prop->max_y_offset = std::max(args.fValue, prop->min_y_offset);
generation_callback();
});
AddWidget(&maxYOffsetInput);
SetSize(XMFLOAT2(200, 312));
SetCollapsed(true);
}
void PropWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
layout.margin_left = 150;
layout.add(meshCombo);
layout.add(minCountPerChunkInput);
layout.add(maxCountPerChunkInput);
layout.add(regionCombo);
layout.add(regionPowerSlider);
layout.add(noiseFrequencySlider);
layout.add(noisePowerSlider);
layout.add(thresholdSlider);
layout.add(minSizeSlider);
layout.add(maxSizeSlider);
layout.add(minYOffsetInput);
layout.add(maxYOffsetInput);
}
PropsWindow::PropsWindow(EditorComponent* editor)
:editor(editor)
{
wi::gui::Window::Create("Props", wi::gui::Window::WindowControls::COLLAPSE);
SetCollapsed(true);
addButton.Create("Add prop");
addButton.SetSize(XMFLOAT2(100, 20));
addButton.OnClick([this](wi::gui::EventArgs args) {
terrain->props.emplace_back();
AddWindow(terrain->props.back());
});
AddWidget(&addButton);
reloadButton.Create("Reload props");
reloadButton.SetSize(XMFLOAT2(100, 20));
reloadButton.SetTooltip("Reload all props from their source entities to update with latest component changes");
reloadButton.OnClick([editor](wi::gui::EventArgs args) {
editor->ReloadTerrainProps();
});
AddWidget(&reloadButton);
SetSize(XMFLOAT2(420, 332));
}
void PropsWindow::Rebuild()
{
for(auto& window : windows)
{
RemoveWidget(window.get());
}
windows.clear();
windows_to_remove.clear();
if(terrain == nullptr)
{
return;
}
generation_callback = [&] {
terrain->InvalidateProps();
};
for(auto i = terrain->props.begin(); i != terrain->props.end(); ++i)
{
AddWindow(*i);
}
}
void PropsWindow::AddWindow(wi::terrain::Prop& prop)
{
PropWindow* wnd = new PropWindow(terrain, &prop, &editor->GetCurrentScene());
wnd->generation_callback = generation_callback;
wnd->OnClose([this, wnd](wi::gui::EventArgs args) {
windows_to_remove.push_back(wnd);
});
AddWidget(wnd);
windows.emplace_back().reset(wnd);
editor->generalWnd.RefreshTheme();
}
void PropsWindow::Update(const wi::Canvas& canvas, float dt)
{
if(windows.size() != terrain->props.size())
{
// recreate all windows
Rebuild();
}
else
{
if(!windows_to_remove.empty())
{
for(const auto& window : windows_to_remove)
{
for (size_t i = 0; i < windows.size(); ++i)
{
if (windows[i].get() == window)
{
RemoveWidget(window);
terrain->props.erase(terrain->props.begin() + i);
windows.erase(windows.begin() + i);
break;
}
}
}
// updating props pointers
for(size_t i = 0; i < windows.size(); ++i)
{
windows[i]->prop = &terrain->props[i];
}
windows_to_remove.clear();
generation_callback();
}
}
Window::Update(canvas, dt);
}
void PropsWindow::ResizeLayout()
{
layout.margin_left = 150;
layout.add_fullwidth(addButton);
layout.add_fullwidth(reloadButton);
for(auto& window : windows)
{
layout.add_fullwidth(*window);
window->SetEnabled(true);
}
SetSize(XMFLOAT2(GetScale().x, control_size + layout.y));
wi::gui::Window::ResizeLayout();
}
void TerrainWindow::Create(EditorComponent* _editor)
{
editor = _editor;
RemoveWidgets();
ClearTransform();
wi::gui::Window::Create(ICON_TERRAIN " Terrain", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
SetSize(XMFLOAT2(420, 1000));
closeButton.SetTooltip("Delete Terrain.");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().terrains.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
float x = 140;
float y = 0;
float step = 25;
float hei = 20;
float wid = 120;
auto generate_callback = [&]() {
terrain->SetCenterToCamEnabled(centerToCamCheckBox.GetCheck());
terrain->SetRemovalEnabled(removalCheckBox.GetCheck());
terrain->SetGrassEnabled(grassCheckBox.GetCheck());
terrain->lod_bias = lodSlider.GetValue();
terrain->generation = (int)generationSlider.GetValue();
terrain->prop_generation = (int)propGenerationSlider.GetValue();
terrain->physics_generation = (int)physicsGenerationSlider.GetValue();
terrain->prop_density = propDensitySlider.GetValue();
terrain->grass_density = grassDensitySlider.GetValue();
terrain->grass_properties.length = grassLengthSlider.GetValue();
terrain->grass_properties.viewDistance = grassDistanceSlider.GetValue();
terrain->chunk_scale = scaleSlider.GetValue();
terrain->seed = (uint32_t)seedSlider.GetValue();
terrain->bottomLevel = bottomLevelSlider.GetValue();
terrain->topLevel = topLevelSlider.GetValue();
terrain->region1 = region1Slider.GetValue();
terrain->region2 = region2Slider.GetValue();
terrain->region3 = region3Slider.GetValue();
terrain->SetGenerationStarted(false);
};
centerToCamCheckBox.Create("Center to Cam: ");
centerToCamCheckBox.SetTooltip("Automatically generate chunks around camera. This sets the center chunk to camera position.");
centerToCamCheckBox.SetSize(XMFLOAT2(hei, hei));
centerToCamCheckBox.SetPos(XMFLOAT2(x, y));
centerToCamCheckBox.SetCheck(true);
centerToCamCheckBox.OnClick([=](wi::gui::EventArgs args) {
terrain->SetCenterToCamEnabled(args.bValue);
});
AddWidget(¢erToCamCheckBox);
removalCheckBox.Create("Removal: ");
removalCheckBox.SetTooltip("Automatically remove chunks that are farther than generation distance around center chunk.");
removalCheckBox.SetSize(XMFLOAT2(hei, hei));
removalCheckBox.SetPos(XMFLOAT2(x + 100, y));
removalCheckBox.SetCheck(true);
removalCheckBox.OnClick([=](wi::gui::EventArgs args) {
terrain->SetRemovalEnabled(args.bValue);
});
AddWidget(&removalCheckBox);
grassCheckBox.Create("Grass: ");
grassCheckBox.SetTooltip("Specify whether grass generation is enabled.");
grassCheckBox.SetSize(XMFLOAT2(hei, hei));
grassCheckBox.SetPos(XMFLOAT2(x, y += step));
grassCheckBox.SetCheck(true);
grassCheckBox.OnClick([=](wi::gui::EventArgs args) {
terrain->SetGrassEnabled(args.bValue);
});
AddWidget(&grassCheckBox);
physicsCheckBox.Create("Physics: ");
physicsCheckBox.SetTooltip("Specify whether physics is enabled for terrain chunks.");
physicsCheckBox.SetSize(XMFLOAT2(hei, hei));
physicsCheckBox.SetPos(XMFLOAT2(x, y += step));
physicsCheckBox.SetCheck(true);
physicsCheckBox.OnClick([=](wi::gui::EventArgs args) {
terrain->SetPhysicsEnabled(args.bValue);
});
AddWidget(&physicsCheckBox);
tessellationCheckBox.Create("Tessellation: ");
tessellationCheckBox.SetTooltip("Specify whether tessellation is enabled for terrain surface.\nTessellation requires GPU hardware support\nTessellation doesn't work with raytracing effects or Visibility Compute Shading rendering mode.");
tessellationCheckBox.SetSize(XMFLOAT2(hei, hei));
tessellationCheckBox.SetPos(XMFLOAT2(x, y += step));
tessellationCheckBox.SetCheck(true);
tessellationCheckBox.OnClick([=](wi::gui::EventArgs args) {
terrain->SetTessellationEnabled(args.bValue);
});
AddWidget(&tessellationCheckBox);
lodSlider.Create(-8, 8, 0, 100, "Chunk LOD Bias: ");
lodSlider.SetTooltip("Set the LOD (Level Of Detail) distance multiplier.\nLow values increase LOD detail in distance");
lodSlider.SetSize(XMFLOAT2(wid, hei));
lodSlider.SetPos(XMFLOAT2(x, y += step));
lodSlider.OnSlide([this](wi::gui::EventArgs args) {
for (auto& it : terrain->chunks)
{
const wi::terrain::ChunkData& chunk_data = it.second;
if (chunk_data.entity != INVALID_ENTITY)
{
ObjectComponent* object = terrain->scene->objects.GetComponent(chunk_data.entity);
if (object != nullptr)
{
object->lod_bias = args.fValue;
}
}
}
terrain->lod_bias = args.fValue;
});
AddWidget(&lodSlider);
generationSlider.Create(0, 16, 12, 16, "Generation Distance: ");
generationSlider.SetTooltip("How far out chunks will be generated (value is in number of chunks)");
generationSlider.SetSize(XMFLOAT2(wid, hei));
generationSlider.SetPos(XMFLOAT2(x, y += step));
generationSlider.OnSlide([this](wi::gui::EventArgs args) {
terrain->generation = args.iValue;
});
AddWidget(&generationSlider);
propGenerationSlider.Create(0, 16, 10, 16, "Prop Distance: ");
propGenerationSlider.SetTooltip("How far out props will be generated (value is in number of chunks)");
propGenerationSlider.SetSize(XMFLOAT2(wid, hei));
propGenerationSlider.SetPos(XMFLOAT2(x, y += step));
propGenerationSlider.OnSlide([this](wi::gui::EventArgs args) {
terrain->prop_generation = args.iValue;
});
AddWidget(&propGenerationSlider);
physicsGenerationSlider.Create(0, 16, 3, 16, "Physics Distance: ");
physicsGenerationSlider.SetTooltip("How far out physics meshes will be generated (value is in number of chunks)");
physicsGenerationSlider.SetSize(XMFLOAT2(wid, hei));
physicsGenerationSlider.SetPos(XMFLOAT2(x, y += step));
physicsGenerationSlider.OnSlide([this](wi::gui::EventArgs args) {
terrain->physics_generation = args.iValue;
});
AddWidget(&physicsGenerationSlider);
propDensitySlider.Create(0, 10, 1, 1000, "Prop Density: ");
propDensitySlider.SetTooltip("Modifies overall prop density.");
propDensitySlider.SetSize(XMFLOAT2(wid, hei));
propDensitySlider.SetPos(XMFLOAT2(x, y += step));
propDensitySlider.OnSlide([this](wi::gui::EventArgs args) {
terrain->prop_density = args.fValue;
});
AddWidget(&propDensitySlider);
grassDensitySlider.Create(0, 4, 2, 1000, "Grass Density: ");
grassDensitySlider.SetTooltip("Modifies overall grass density.");
grassDensitySlider.SetSize(XMFLOAT2(wid, hei));
grassDensitySlider.SetPos(XMFLOAT2(x, y += step));
grassDensitySlider.OnSlide([this](wi::gui::EventArgs args) {
terrain->grass_density = args.fValue;
});
AddWidget(&grassDensitySlider);
grassLengthSlider.Create(0, 8, 2, 1000, "Grass Length: ");
grassLengthSlider.SetTooltip("Modifies overall grass length.");
grassLengthSlider.SetSize(XMFLOAT2(wid, hei));
grassLengthSlider.SetPos(XMFLOAT2(x, y += step));
grassLengthSlider.OnSlide([this](wi::gui::EventArgs args) {
terrain->grass_properties.length = args.fValue;
wi::HairParticleSystem* hair = terrain->scene->hairs.GetComponent(terrain->grassEntity);
if (hair != nullptr)
{
hair->length = args.fValue;
}
});
AddWidget(&grassLengthSlider);
grassDistanceSlider.Create(10, 100, 60, 1000, "Grass Distance: ");
grassDistanceSlider.SetTooltip("Modifies grass view distance.");
grassDistanceSlider.SetSize(XMFLOAT2(wid, hei));
grassDistanceSlider.SetPos(XMFLOAT2(x, y += step));
grassDistanceSlider.OnSlide([this](wi::gui::EventArgs args) {
terrain->grass_properties.viewDistance = args.fValue;
wi::HairParticleSystem* hair = terrain->scene->hairs.GetComponent(terrain->grassEntity);
if (hair != nullptr)
{
hair->viewDistance = args.fValue;
}
});
AddWidget(&grassDistanceSlider);
presetCombo.Create("Preset: ");
presetCombo.SetTooltip("Select a terrain preset");
presetCombo.SetSize(XMFLOAT2(wid, hei));
presetCombo.SetPos(XMFLOAT2(x, y += step));
presetCombo.AddItem("Hills", PRESET_HILLS);
presetCombo.AddItem("Islands", PRESET_ISLANDS);
presetCombo.AddItem("Mountains", PRESET_MOUNTAINS);
presetCombo.AddItem("Arctic", PRESET_ARCTIC);
presetCombo.AddItem("Desert", PRESET_DESERT);
presetCombo.OnSelect([=](wi::gui::EventArgs args) {
terrain->Generation_Cancel();
for (auto& modifier : modifiers)
{
RemoveWidget(modifier.get());
}
modifiers.clear();
modifiers_to_remove.clear();
terrain->modifiers.clear();
terrain->modifiers_to_remove.clear();
PerlinModifierWindow* perlin = new PerlinModifierWindow;
VoronoiModifierWindow* voronoi = new VoronoiModifierWindow;
perlin->blendCombo.SetSelectedByUserdataWithoutCallback((uint64_t)wi::terrain::Modifier::BlendMode::Additive);
voronoi->blendCombo.SetSelectedByUserdataWithoutCallback((uint64_t)wi::terrain::Modifier::BlendMode::Multiply);
switch (args.userdata)
{
default:
case PRESET_HILLS:
terrain->weather.SetOceanEnabled(false);
seedSlider.SetValue(5415);
bottomLevelSlider.SetValue(-60);
topLevelSlider.SetValue(380);
perlin->weightSlider.SetValue(0.5f);
perlin->scaleSlider.SetValue(1250);
perlin->octavesSlider.SetValue(6);
voronoi->weightSlider.SetValue(0.5f);
voronoi->scaleSlider.SetValue(1000);
voronoi->fadeSlider.SetValue(2.59f);
voronoi->shapeSlider.SetValue(0.7f);
voronoi->falloffSlider.SetValue(6);
voronoi->perturbationSlider.SetValue(0.1f);
region1Slider.SetValue(0.8f);
region2Slider.SetValue(1.2f);
region3Slider.SetValue(100);
break;
case PRESET_ISLANDS:
terrain->weather.SetOceanEnabled(true);
seedSlider.SetValue(8526);
bottomLevelSlider.SetValue(-79);
topLevelSlider.SetValue(520);
perlin->weightSlider.SetValue(0.5f);
perlin->scaleSlider.SetValue(500);
perlin->octavesSlider.SetValue(6);
voronoi->weightSlider.SetValue(0.5f);
voronoi->scaleSlider.SetValue(3154);
voronoi->fadeSlider.SetValue(8.2f);
voronoi->shapeSlider.SetValue(0.126f);
voronoi->falloffSlider.SetValue(1.392f);
voronoi->perturbationSlider.SetValue(0.126f);
region1Slider.SetValue(1);
region2Slider.SetValue(0.2f);
region3Slider.SetValue(100);
break;
case PRESET_MOUNTAINS:
terrain->weather.SetOceanEnabled(false);
seedSlider.SetValue(5213);
bottomLevelSlider.SetValue(0);
topLevelSlider.SetValue(2960);
perlin->weightSlider.SetValue(0.5f);
perlin->scaleSlider.SetValue(699);
perlin->octavesSlider.SetValue(8);
voronoi->weightSlider.SetValue(0.5f);
voronoi->scaleSlider.SetValue(2016);
voronoi->fadeSlider.SetValue(5.2f);
voronoi->shapeSlider.SetValue(0.412f);
voronoi->falloffSlider.SetValue(1.456f);
voronoi->perturbationSlider.SetValue(0.092f);
region1Slider.SetValue(0.7f);
region2Slider.SetValue(2);
region3Slider.SetValue(0.2f);
break;
case PRESET_ARCTIC:
terrain->weather.SetOceanEnabled(false);
seedSlider.SetValue(11597);
bottomLevelSlider.SetValue(-50);
topLevelSlider.SetValue(40);
perlin->weightSlider.SetValue(1);
perlin->scaleSlider.SetValue(500);
perlin->octavesSlider.SetValue(4);
voronoi->weightSlider.SetValue(1);
voronoi->scaleSlider.SetValue(250);
voronoi->fadeSlider.SetValue(1.8f);
voronoi->shapeSlider.SetValue(0.518f);
voronoi->falloffSlider.SetValue(0.2f);
voronoi->perturbationSlider.SetValue(0.298f);
region1Slider.SetValue(1);
region2Slider.SetValue(1);
region3Slider.SetValue(0);
break;
case PRESET_DESERT:
terrain->weather.SetOceanEnabled(false);
seedSlider.SetValue(1597);
bottomLevelSlider.SetValue(-50);
topLevelSlider.SetValue(40);
perlin->weightSlider.SetValue(1);
perlin->scaleSlider.SetValue(500);
perlin->octavesSlider.SetValue(4);
voronoi->weightSlider.SetValue(1);
voronoi->scaleSlider.SetValue(250);
voronoi->fadeSlider.SetValue(1.8f);
voronoi->shapeSlider.SetValue(0.518f);
voronoi->falloffSlider.SetValue(0.2f);
voronoi->perturbationSlider.SetValue(0.298f);
region1Slider.SetValue(8);
region2Slider.SetValue(0);
region3Slider.SetValue(100);
break;
}
wi::allocator::shared_ptr<wi::terrain::PerlinModifier> terrain_perlin = wi::allocator::make_shared_single<wi::terrain::PerlinModifier>();
terrain->modifiers.emplace_back() = terrain_perlin;
wi::allocator::shared_ptr<wi::terrain::VoronoiModifier> terrain_voronoi = wi::allocator::make_shared_single<wi::terrain::VoronoiModifier>();
terrain->modifiers.emplace_back() = terrain_voronoi;
editor->GetCurrentEditorScene().scene.weathers.Clear();
perlin->Bind(terrain_perlin.get());
voronoi->Bind(terrain_voronoi.get());
AddModifier(perlin);
AddModifier(voronoi);
generate_callback();
editor->componentsWnd.RefreshEntityTree();
});
AddWidget(&presetCombo);
addModifierCombo.Create("Add Modifier: ");
addModifierCombo.selected_font.anim.typewriter.looped = true;
addModifierCombo.selected_font.anim.typewriter.time = 2;
addModifierCombo.selected_font.anim.typewriter.character_start = 1;
addModifierCombo.SetTooltip("Add a new modifier that will affect terrain generation.");
addModifierCombo.SetSize(XMFLOAT2(wid, hei));
addModifierCombo.SetPos(XMFLOAT2(x, y += step));
addModifierCombo.SetInvalidSelectionText("...");
addModifierCombo.AddItem("Perlin Noise");
addModifierCombo.AddItem("Voronoi Noise");
addModifierCombo.AddItem("Heightmap Image");
addModifierCombo.OnSelect([=](wi::gui::EventArgs args) {
addModifierCombo.SetSelectedWithoutCallback(-1);
terrain->Generation_Cancel();
switch (args.iValue)
{
default:
break;
case 0:
{
PerlinModifierWindow* ptr = new PerlinModifierWindow;
wi::allocator::shared_ptr<wi::terrain::PerlinModifier> modifier = wi::allocator::make_shared_single<wi::terrain::PerlinModifier>();
terrain->modifiers.push_back(modifier);
ptr->From(modifier.get());
AddModifier(ptr);
}
break;
case 1:
{
VoronoiModifierWindow* ptr = new VoronoiModifierWindow;
wi::allocator::shared_ptr<wi::terrain::VoronoiModifier> modifier = wi::allocator::make_shared_single<wi::terrain::VoronoiModifier>();
terrain->modifiers.push_back(modifier);
ptr->From(modifier.get());
AddModifier(ptr);
}
break;
case 2:
{
HeightmapModifierWindow* ptr = new HeightmapModifierWindow;
wi::allocator::shared_ptr<wi::terrain::HeightmapModifier> modifier = wi::allocator::make_shared_single<wi::terrain::HeightmapModifier>();
terrain->modifiers.push_back(modifier);
ptr->From(modifier.get());
AddModifier(ptr);
}
break;
}
generate_callback();
});
AddWidget(&addModifierCombo);
scaleSlider.Create(1, 10, 1, 9, "Chunk Scale: ");
scaleSlider.SetTooltip("Size of one chunk in horizontal directions.\nLarger chunk scale will cover larger distance, but will have less detail per unit.");
scaleSlider.SetSize(XMFLOAT2(wid, hei));
scaleSlider.SetPos(XMFLOAT2(x, y += step));
scaleSlider.OnSlide([=](wi::gui::EventArgs args) {
terrain->chunk_scale = args.fValue;
generate_callback();