Nightly Build #2100
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| name: Nightly Build | |
| on: | |
| schedule: | |
| - cron: '0 0 * * *' | |
| jobs: | |
| windows: | |
| runs-on: windows-latest | |
| steps: | |
| - uses: actions/checkout@v4 | |
| - uses: microsoft/setup-msbuild@v2 | |
| with: | |
| msbuild-architecture: x64 | |
| - name: Initial compile | |
| shell: cmd | |
| run: | | |
| MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64 | |
| - name: Generate shader dump | |
| shell: cmd | |
| run: | | |
| cd "WickedEngine" | |
| "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection | |
| - name: Recompile with shader dump | |
| shell: cmd | |
| run: | | |
| MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64 | |
| MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64 | |
| - name: Move files | |
| shell: cmd | |
| run: | | |
| move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\ | |
| move Editor\config.ini .\ | |
| move Editor\startup.lua .\ | |
| move Editor\languages .\ | |
| move Editor\fonts .\ | |
| - name: Package Editor | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: Editor (Windows) | |
| path: | | |
| languages/ | |
| fonts/ | |
| config.ini | |
| startup.lua | |
| Editor_Windows.exe | |
| linux: | |
| name: linux (gcc) | |
| runs-on: ubuntu-latest | |
| steps: | |
| - uses: actions/checkout@v4 | |
| - name: Install dependencies | |
| run: | | |
| sudo apt update | |
| sudo apt install libsdl2-dev | |
| - name: Compile with embedded shaders | |
| run: | | |
| cmake -B build -DCMAKE_BUILD_TYPE=Release -DWICKED_EMBED_SHADERS=YES -DWICKED_ENABLE_IPO=NO | |
| make -C build -j$(nproc) | |
| - name: Move files | |
| run: | | |
| mv build/Editor/Editor ./Editor_Linux | |
| mv Editor/config.ini ./ | |
| mv Editor/startup.lua ./ | |
| mv Editor/fonts ./ | |
| - name: Package Editor | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: Editor (Linux) | |
| path: | | |
| fonts/ | |
| config.ini | |
| startup.lua | |
| Editor_Linux | |
| macos: | |
| runs-on: macos-15 | |
| steps: | |
| - uses: actions/checkout@v4 | |
| - name: Compile Offlineshadercompiler | |
| run: | | |
| xcodebuild clean build -project WickedEngine/offlineshadercompiler.xcodeproj -scheme offlineshadercompiler -configuration Release | |
| - name: Generate shader dump | |
| run: | | |
| BUILD_PATH="$(xcodebuild -project WickedEngine/offlineshadercompiler.xcodeproj -scheme offlineshadercompiler -configuration Release -showBuildSettings | grep -m 1 "BUILT_PRODUCTS_DIR" | awk -F' = ' '{print $2}')" | |
| cd WickedEngine | |
| "${BUILD_PATH}/offlineshadercompiler" metal rebuild shaderdump | |
| cd .. | |
| - name: Build Editor | |
| run: | | |
| xcodebuild clean build -project Editor/Editor.xcodeproj -scheme Editor -configuration Release | |
| - name: Move files | |
| run: | | |
| BUILD_PATH="$(xcodebuild -project Editor/Editor.xcodeproj -scheme Editor -configuration Release -showBuildSettings | grep -m 1 "BUILT_PRODUCTS_DIR" | awk -F' = ' '{print $2}')" | |
| mv "${BUILD_PATH}/Editor" ./Editor_MacOS | |
| mv Editor/config.ini ./ | |
| mv Editor/startup.lua ./ | |
| mv Editor/languages ./ | |
| mv Editor/fonts ./ | |
| - name: Package Editor | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: Editor (Mac OS) | |
| path: | | |
| languages/ | |
| fonts/ | |
| config.ini | |
| startup.lua | |
| Editor_MacOS | |
| ios: | |
| runs-on: macos-15 | |
| steps: | |
| - uses: actions/checkout@v4 | |
| - name: Compile Offlineshadercompiler | |
| run: | | |
| xcodebuild clean build -project WickedEngine/offlineshadercompiler.xcodeproj -scheme offlineshadercompiler -configuration Release | |
| - name: Generate shader dump | |
| run: | | |
| BUILD_PATH="$(xcodebuild -project WickedEngine/offlineshadercompiler.xcodeproj -scheme offlineshadercompiler -configuration Release -showBuildSettings | grep -m 1 "BUILT_PRODUCTS_DIR" | awk -F' = ' '{print $2}')" | |
| cd WickedEngine | |
| "${BUILD_PATH}/offlineshadercompiler" metal rebuild shaderdump | |
| cd .. | |
| - name: Build Editor_iOS | |
| run: | | |
| xcodebuild clean build -project Editor/Editor.xcodeproj -scheme Editor_iOS -configuration Release -sdk iphoneos CODE_SIGNING_ALLOWED=NO CODE_SIGNING_REQUIRED=NO | |
| - name: Move files | |
| run: | | |
| BUILD_PATH="$(xcodebuild -project Editor/Editor.xcodeproj -scheme Editor_iOS -configuration Release -sdk iphoneos -showBuildSettings | grep -m 1 "BUILT_PRODUCTS_DIR" | awk -F' = ' '{print $2}')" | |
| mv "${BUILD_PATH}/Editor_iOS.app" ./Editor_iOS.app | |
| - name: Package Editor | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: Editor (iOS) | |
| path: | | |
| Editor_iOS.app | |
| content: | |
| runs-on: windows-latest | |
| steps: | |
| - uses: actions/checkout@v4 | |
| - name: Package Content | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: Content | |
| path: | | |
| Content/Documentation | |
| Content/models | |
| Content/scripts | |
| Content/terrain |