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Copy pathgfx_load.go
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156 lines (142 loc) · 3.89 KB
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package main
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
type AmigaFont struct {
Glyphs map[rune]*ebiten.Image
W int
H int
}
func loadInvaderSprites() ([][]*ebiten.Image, error) {
sheet, _, err := ebitenutil.NewImageFromFile("assets/enemies.png")
if err != nil {
return nil, err
}
frames := make([][]*ebiten.Image, invaderRows)
for row := 0; row < invaderRows; row++ {
frames[row] = make([]*ebiten.Image, spriteFrameCount)
for frame := 0; frame < spriteFrameCount; frame++ {
x0 := frame * int(invaderWidth)
y0 := row * int(invaderHeight)
sub := sheet.SubImage(imageRect(x0, y0, int(invaderWidth), int(invaderHeight))).(*ebiten.Image)
frames[row][frame] = sub
}
}
return frames, nil
}
func loadUFOSprites() ([]*ebiten.Image, error) {
sheet, _, err := ebitenutil.NewImageFromFile("assets/ufo.png")
if err != nil {
return nil, err
}
frames := make([]*ebiten.Image, ufoFrameCount)
for frame := 0; frame < ufoFrameCount; frame++ {
x0 := frame * ufoWidth
y0 := 0
sub := sheet.SubImage(imageRect(x0, y0, ufoWidth, ufoHeight)).(*ebiten.Image)
frames[frame] = sub
}
return frames, nil
}
func loadC64Sprites() ([][]*ebiten.Image, error) {
sheet, _, err := ebitenutil.NewImageFromFile("assets/c64_enemies.png")
if err != nil {
return nil, err
}
frames := make([][]*ebiten.Image, c64SpriteRows)
for row := 0; row < c64SpriteRows; row++ {
frames[row] = make([]*ebiten.Image, c64FrameCount)
for frame := 0; frame < c64FrameCount; frame++ {
x0 := frame * c64SpriteWidth
y0 := row * c64SpriteHeight
sub := sheet.SubImage(imageRect(x0, y0, c64SpriteWidth, c64SpriteHeight)).(*ebiten.Image)
frames[row][frame] = sub
}
}
return frames, nil
}
func loadPlayerSprites() (PlayerSpriteSet, error) {
m, err := loadImage("assets/player/player_b_m.png")
if err != nil {
return PlayerSpriteSet{}, err
}
l1, err := loadImage("assets/player/player_b_l1.png")
if err != nil {
return PlayerSpriteSet{}, err
}
l2, err := loadImage("assets/player/player_b_l2.png")
if err != nil {
return PlayerSpriteSet{}, err
}
r1, err := loadImage("assets/player/player_b_r1.png")
if err != nil {
return PlayerSpriteSet{}, err
}
r2, err := loadImage("assets/player/player_b_r2.png")
if err != nil {
return PlayerSpriteSet{}, err
}
return PlayerSpriteSet{M: m, L1: l1, L2: l2, R1: r1, R2: r2}, nil
}
func loadPlayerSuperSprites() (PlayerSpriteSet, error) {
m, err := loadImage("assets/player/player_r_m.png")
if err != nil {
return PlayerSpriteSet{}, err
}
l1, err := loadImage("assets/player/player_r_l1.png")
if err != nil {
return PlayerSpriteSet{}, err
}
l2, err := loadImage("assets/player/player_r_l2.png")
if err != nil {
return PlayerSpriteSet{}, err
}
r1, err := loadImage("assets/player/player_r_r1.png")
if err != nil {
return PlayerSpriteSet{}, err
}
r2, err := loadImage("assets/player/player_r_r2.png")
if err != nil {
return PlayerSpriteSet{}, err
}
return PlayerSpriteSet{M: m, L1: l1, L2: l2, R1: r1, R2: r2}, nil
}
func loadImage(path string) (*ebiten.Image, error) {
img, _, err := ebitenutil.NewImageFromFile(path)
if err != nil {
return nil, err
}
return img, nil
}
func loadAmigaFont(path string) (*AmigaFont, error) {
img, _, err := ebitenutil.NewImageFromFile(path)
if err != nil {
return nil, err
}
cols := 9
rows := 4
cellW := img.Bounds().Dx() / cols
cellH := img.Bounds().Dy() / rows
grid := []string{
"ABCDEFGHI",
"JKLMNOPQR",
"STUVWXYZ1",
"234567890",
}
glyphs := make(map[rune]*ebiten.Image)
for r := 0; r < rows; r++ {
for c := 0; c < cols; c++ {
ch := rune(grid[r][c])
x0 := c * cellW
y0 := r * cellH
sub := img.SubImage(imageRect(x0, y0, cellW, cellH)).(*ebiten.Image)
glyphs[ch] = sub
}
}
return &AmigaFont{Glyphs: glyphs, W: cellW, H: cellH}, nil
}
func imageRect(x, y, w, h int) (r image.Rectangle) {
return image.Rect(x, y, x+w, y+h)
}