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Copy pathsitdown.cpp
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42 lines (38 loc) · 1.09 KB
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#include "common/macros.h"
#include "common/nndef.h"
#include "gameroot.h"
#include "logic/roomlogic/core/usersitdown.h"
#include "context/context.h"
#include "Comm/ITableGame.h"
#include "config/gameconfig.h"
#include "utils/tarslog.h"
#include "process/process.h"
#include "logic/gamelogic/core/checkbegin.h"
#include "logic/clientlogic/core/gamestation.h"
#include "context/context.h"
#include "message/sendclientmessage.h"
using namespace nndef;
namespace game
{
namespace logic
{
namespace roomlogic
{
int SitDown(void const *p, GameRoot *root)
{
PERFSTATS_ENTRY();
__TRY__
using namespace RoomSo;
using namespace config;
using namespace process;
using namespace gamelogic;
using namespace clientlogic;
using namespace context;
using namespace message;
__CATCH__
PERFSTATS_EXIT();
return 0;
}
}
}
}