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I build software systems with a focus on simplicity, extensibility, and control.
Most of my work is around backend infrastructure, application frameworks, and game/system architecture. I’m particularly interested in entity-component systems, modular design, and tools that let developers compose their own platforms instead of relying on monolithic ones.
Projects range from ECS libraries and experimental game backends to Laravel and TypeScript tooling, along with various utilities that support real-world applications.
Featured work
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metaverse-systems/libecs-cpp
Entity Component System library for C++
C++ -
metaverse-systems/the-seed
ECS based game framework
TypeScript