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212 lines (163 loc) 路 5.43 KB
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// FCT NOVA | FCT-UNL (Faculty of Sciences and Technology of New University of Lisbon)
// Integrated Master (BSc./MSc.) of Computer Engineering
// Computer Graphics and Interfaces (2016-2017)
// Lab Work 1 - Fractals - Benoit Mandelbrot & Gaston Julia Sets
// Daniel Filipe Pimenta - no. 45404 - d.pimenta@campus.fct.unl.pt
// Ruben Andr茅 Barreiro - no. 42648 - r.barreiro@campus.fct.unl.pt
var canvas = null;
var gl = null;
var factorPos = -1;
var scalePos = -1;
var centerPos = -1;
var mandelbrotPos = -1;
var cPos = -1;
var scale = 1.0;
window.onload = function init() {
canvas = document.getElementById("gl-canvas");
gl = WebGLUtils.setupWebGL(canvas);
if (!gl)
alert("WebGL isn't available");
var vertices = [
vec2(-1, -1),
vec2(1, -1),
vec2(-1, 1),
vec2(1, 1)
];
// Configure WebGL
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(1.0, 1.0, 1.0, 1.0);
// Load shaders and initialize attribute buffers
var program = initShaders(gl, "vertex-shader", "fragment-shader");
gl.useProgram(program);
// Load the data into the GPU
var bufferId = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufferId);
gl.bufferData(gl.ARRAY_BUFFER, flatten(vertices), gl.STATIC_DRAW);
// Associate our shader variables with our data buffer
var vPosition = gl.getAttribLocation(program, "vPosition");
gl.vertexAttribPointer(vPosition, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(vPosition);
// Get uniform variables locations
mandelbrotPos = gl.getUniformLocation(program, "mandelbrot");
cPos = gl.getUniformLocation(program, "c");
factorPos = gl.getUniformLocation(program, "factor");
centerPos = gl.getUniformLocation(program, "center");
scalePos = gl.getUniformLocation(program, "scale");
handleFractalType();
handleFactor();
handleDrag();
handleZoom();
render();
};
function render() {
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
requestAnimFrame(render);
}
// Handle zoom of fractal image
function handleZoom() {
scale = 1.0;
setScale();
window.addEventListener("keydown", zoom);
function zoom(e) {
var keyCode = (window.event)? event.keyCode : e.which;
var key = String.fromCharCode(keyCode);
switch (key) {
case "Q":
scale *= 1.04; break;
case "A":
scale *= 0.96; break;
default:
return;
}
setScale();
}
function setScale() {
gl.uniform1f(scalePos, scale);
}
}
// Handle drag of fractal image
function handleDrag() {
var startDragCoordinates = null;
var dragging = false;
var dx = 0.0;
var dy = 0.0;
var center = { x: 0.0, y: 0.0 };
setCenter(center.x, center.y);
canvas.addEventListener("mousedown", startDrag);
canvas.addEventListener("mousemove", drag);
window.addEventListener("mouseup", stopDrag);
function startDrag(e) {
if (!dragging) {
startDragCoordinates = (window.event)? screenToWorldCoord(event.x, event.y) : screenToWorldCoord(e.clientX, e.clientY);
dragging = true;
}
}
function drag(e) {
if (dragging) {
var currentCoordinates = (window.event)?screenToWorldCoord(event.x, event.y) : screenToWorldCoord(e.clientX, e.clientY);
dx = startDragCoordinates.worldX - currentCoordinates.worldX;
dy = startDragCoordinates.worldY - currentCoordinates.worldY;
setCenter(center.x+dx/scale, center.y+dy/scale);
}
}
function stopDrag() {
if (dragging) {
dragging = false;
center.x += dx/scale;
center.y += dy/scale;
dx = 0.0;
dy = 0.0;
}
}
function screenToWorldCoord(screenX, screenY) {
return { worldX : -1+2*screenX/canvas.width, worldY : -1+2*(canvas.height-screenY)/canvas.height };
}
function setCenter(x, y) {
gl.uniform2fv(centerPos, vec2(x,y));
}
}
// Handle factor of fractal colors
function handleFactor() {
var factor = document.getElementById("factor");
setFactor();
factor.addEventListener("input", setFactor);
function setFactor() {
gl.uniform1f(factorPos, factor.value);
}
}
// Handle type of fractal (Mandelbrot or Julia)
function handleFractalType() {
var fractal = document.getElementById("fractal");
setFractal();
fractal.addEventListener("change", setFractal);
function setFractal() {
var isMandelbrot = fractal.options[fractal.selectedIndex].text.includes("Mandelbrot");
gl.uniform1f(mandelbrotPos, isMandelbrot);
var c;
switch(fractal.selectedIndex) {
case 0:
c = vec2(0.0, 0.0); break;
case 1:
c = vec2(-0.4, 0.6); break;
case 2:
c = vec2(0.285, 0.0); break;
case 3:
c = vec2(0.285, 0.01); break;
case 4:
c = vec2(0.8, 0.156); break;
case 5:
c = vec2(0.0, -0.8); break;
// extra
case 6:
c = vec2(0.45, 0.1428); break;
case 7:
c = vec2(-0.70176, -0.3842); break;
case 8:
c = vec2(-0.835, -0.2321); break;
default:
return;
}
gl.uniform2fv(cPos, c);
}
}