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8 | 8 | # ── Powers ────────────────────────────────────────────────────────── |
9 | 9 | from kirby_cost.objects.powers import ( # noqa: F401 |
10 | 10 | absorption, active_sonar, adjacent, adjacent_fixed, aid, analyze_sense, |
11 | | - armor, automaton, change_environment, clairsentience, clinging, |
| 11 | + automaton, change_environment, clairsentience, clinging, |
12 | 12 | compound_power, concealed, custom_power, damage_negation, damage_reduction, |
13 | | - damage_resistance, darkness, density_increase, desolidification, detect, |
| 13 | + darkness, density_increase, desolidification, detect, |
14 | 14 | differing_modifier, dimensional_all, dimensional_group, dimensional_single, |
15 | 15 | discriminatory_sense, dispel, does_not_bleed, drain, duplication, |
16 | 16 | ego_attack, endurance_reserve, endurance_reserve_recovery, |
17 | 17 | energy_blast, enhanced_perception, entangle, extra_dimensional_movement, |
18 | | - extra_limbs, find_weakness, fixed_location, flash, flash_defense, |
| 18 | + extra_limbs, fixed_location, flash, flash_defense, |
19 | 19 | floating_location, flight, force_field, force_wall, ftl_travel, gliding, |
20 | 20 | growth, hand_to_hand_attack, healing, high_range_radio_perception, |
21 | 21 | images, infrared_perception, invisibility, kb_resistance, |
22 | | - killing_attack_hth, killing_attack_ranged, lack_of_weakness, |
23 | | - life_support, luck, make_a_sense, mental_awareness, mental_defense, |
| 22 | + killing_attack_hth, killing_attack_ranged, life_support, luck, make_a_sense, mental_awareness, mental_defense, |
24 | 23 | mental_illusions, microscopic, mind_control, mind_link, mind_scan, |
25 | 24 | missile_deflection, multiform, naked_modifier, |
26 | | - negative_combat_skill_levels, negative_penalty_skill_levels, |
27 | | - negative_skill_levels, nightvision, no_hit_locations, |
28 | | - nray_perception, partially_penetrative, penetrative, possession, |
| 25 | + nightvision, no_hit_locations, |
| 26 | + partially_penetrative, penetrative, possession, |
29 | 27 | power_defense, presence_defense, radar, radio_perceive_transmit, radio_perception, |
30 | 28 | range, rapid, reflection, regeneration, shapeshift, shrinking, |
31 | | - spatial_awareness, stretching, succor, summon, suppress, swinging, |
| 29 | + spatial_awareness, stretching, summon, swinging, |
32 | 30 | targeting_sense, telekinesis, telepathy, teleportation, telescopic, |
33 | | - tracking_sense, transfer, transmit, transform, tunneling, |
| 31 | + tracking_sense, transmit, transform, tunneling, |
34 | 32 | ultrasonic_perception, ultraviolet_perception, |
35 | 33 | ) |
36 | 34 |
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70 | 68 |
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71 | 69 | # ── Modifiers ─────────────────────────────────────────────────────── |
72 | 70 | from kirby_cost.objects.modifiers import ( # noqa: F401 |
73 | | - activationroll, affectsdesolid, affectsphysicalworld, alwayson, |
74 | | - alternatecombatvalue, areaeffect, armorpiercing, autofire, avad, avld, |
75 | | - basedonecv, beam, canbemissiledeflected, cannotescapewithteleport, |
| 71 | + affectsdesolid, affectsphysicalworld, alwayson, |
| 72 | + alternatecombatvalue, areaeffect, armorpiercing, autofire, avad, beam, canbemissiledeflected, cannotescapewithteleport, |
76 | 73 | charges, concentration, continuous, costsend, costsendtomaintain, |
77 | | - costsendonlytoactivate, cumulative, damage_shield, damageovertime, |
78 | | - delayedeffect, delayedend, delayedreturnrate, difficulttodispel, |
79 | | - does_body, does_kb, doublekb, doubleendurancecost, dropped, |
80 | | - endreserveorend, explosion, extratime, feedback, focus, gestures, |
| 74 | + costsendonlytoactivate, cumulative, damageovertime, |
| 75 | + delayedeffect, delayedreturnrate, difficulttodispel, |
| 76 | + does_body, does_kb, doublekb, explosion, extratime, feedback, focus, gestures, |
81 | 77 | halfrangemodifier, hardened, holeinthemiddle, incantations, |
82 | 78 | increasedend, increasedmaxrange, indirect, inherent, instant, |
83 | | - invisible, limitedarcoffire, limitedrange, lingering, linked, |
| 79 | + invisible, limitedarcoffire, limitedrange, linked, |
84 | 80 | lineofsight, megascale, mobile, nnd, no_kb, norange, norangemodifier, |
85 | 81 | normalrange, nonpersistent, notthroughmindlink, |
86 | | - doesnotprovidementalawareness, onlyonappropriateterrain, |
87 | | - onlytoactivate, onlytostarting, others_only, partialcoverage, |
| 82 | + onlyonappropriateterrain, |
| 83 | + onlytoactivate, onlytostarting, partialcoverage, |
88 | 84 | penetrating, persistent, personalimmunity, physicalmanifestation, |
89 | | - ranged, rangebasedonstr, realweapon, reducedbyrange, reducedend, |
90 | | - requiredhands, requiresskillroll, restrainable, self_only, |
91 | | - semiarmorpiercing, sideeffects, sticky, subjecttorangemodifier, |
92 | | - timelimit, transdimensional, transparent, trigger, turnmode, |
| 85 | + ranged, rangebasedonstr, reducedbyrange, reducedend, |
| 86 | + requiresskillroll, restrainable, self_only, |
| 87 | + sideeffects, sticky, subjecttorangemodifier, |
| 88 | + timelimit, transdimensional, trigger, turnmode, |
93 | 89 | uncontrolled, usableonothers, variableadvantage, variableeffect, |
94 | | - variablelimitations, variabletarget, visible, |
| 90 | + variablelimitations, visible, |
95 | 91 | ) |
96 | 92 |
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97 | 93 | # ── Martial Arts ──────────────────────────────────────────────────── |
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