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# Future unrelated plans
/apple-plan/
# Testing sound support
/soundgame/
# I'm converting an old game of mine to z6 for testing, but I probably don't want
# the source code in the ozmoo repository. That's to decide later. For now I keep
# it here (but uncommitted) for easy of debugging and testing
/examples/wyrmward/
# A minimal PunyInform game plus a local copy of the ext_menu extension, kept
# here to reproduce library-level v6 problems against sfrotz (see the
# split_window bullet in CLAUDE.md). Not ours to commit.
/examples/helptest/
# Commercial story files and their resources. Never commit these: the story
# files and graphics of Infocom's games are not ours to distribute. The freely
# distributable test games in examples/ and test/ are tracked as usual.
/z6games/
/amfvUnprotected.z4
# Local checkout of a build tool, not part of Ozmoo. It may be a symlink, so
# this must not end in a slash.
/exomizer
# Mark Howell's ztools, kept here for debugging. txd disassembles a story file
# (`ztools-master/txd -n game.z6`) and infodump dumps its header, objects and
# dictionary. Not ours to distribute.
/ztools-master/
# Reference only, kept here while working on v6 graphics: Stephan Kleinert's
# PNG to MEGA65 FCI converter. Not ours to distribute. See todo.txt for what
# is worth borrowing from it.
/png2fci.py
# The Z-machine standard. Kept here while working on v6, but freely available
# online, so there is no reason to carry it in the repository.
/z-spec10.pdf
# Local checkout of the Commander X16 emulator, not part of Ozmoo. It may be a
# symlink, so this must not end in a slash.
/x16-emulator46
# Byte code left behind when tools/pics2asm.py is imported rather than run
/tools/__pycache__/
# Build products
/temp/
/testz6.z6
/testz6scroll.z6
/testsound.z5
/c64_*.d64
/c64_*.d81
/c128_*.d64
/c128_*.d71
/c128_*.d81
/mega65_*.d64
/mega65_*.d81
/plus4_*.d64
/plus4_*.d81
/x16_*.zip
/x16_*/