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import algorithm, deques, sequtils, strutils
type
Species = enum
spElf, spGoblin
Point = tuple[x,y: int]
Creep = ref object
pos: Point
hp,ap: int
species: Species
proc cmpCreeps(x, y: Creep): int =
if x.pos.y == y.pos.y:
x.pos.x - y.pos.x
else:
x.pos.y - y.pos.y
iterator moves(pos: Point): Point =
yield (pos.x, pos.y-1)
yield (pos.x-1, pos.y)
yield (pos.x+1, pos.y)
yield (pos.x, pos.y+1)
proc highAt(bitmasks: seq[uint64], pos: Point): bool {.inline.} =
let mask = 1'u64 shl pos.x
(bitmasks[pos.y] and mask) == mask
func setLowAt(bitmasks: var seq[uint64], pos: Point) {.inline.} =
bitmasks[pos.y] = bitmasks[pos.y] and not (1'u64 shl pos.x)
func setHighAt(bitmasks: var seq[uint64], pos: Point) {.inline.} =
bitmasks[pos.y] = bitmasks[pos.y] or (1'u64 shl pos.x)
proc inRange(targets: seq[uint64], pos: Point): bool =
for move in pos.moves:
if targets.highAt(move):
return true
proc allDead(targets: seq[uint64]): bool =
for line in targets:
if line != 0:
return false
return true
proc totalHp(creeps: seq[Creep]): int =
for creep in creeps:
if creep.hp > 0:
result += creep.hp
proc step(targets: seq[uint64], passable: seq[uint64], pos: Point): tuple[valid: bool, step: Point] =
type Step = tuple[firstStep, pos: Point]
var
queue = initDeque[Step]()
allowed: seq[uint64]
allowed.deepCopy(passable)
for firstStep in pos.moves:
if allowed.highAt(firstStep):
queue.addLast((firstStep, firstStep))
allowed.setLowAt(firstStep)
while queue.len > 0:
let lastStep = queue.popFirst()
for nextStep in lastStep.pos.moves:
if targets.highAt(nextStep):
return (true, lastStep.firstStep)
if allowed.highAt(nextStep):
queue.addLast((lastStep.firstStep, nextStep))
allowed.setLowAt(nextStep)
let
input = readFile("data/15.txt").strip.splitlines
var
maxx = int.low
creeps: seq[Creep]
passable: seq[uint64]
goblins: seq[uint64]
elves: seq[uint64]
proc load(elfAttackPower: int = 3) =
maxx = int.low
creeps.setLen(0)
passable.setLen(0)
goblins.setLen(0)
elves.setLen(0)
for y, line in input:
var linePassable, lineGoblins, lineElves: uint64
for x, c in line:
maxx = max(x, maxx)
if c == 'E' or c == 'G':
var creep = new(Creep)
creep.pos = (x,y)
creep.hp = 200
if c == 'E':
creep.species = spElf
lineElves = lineElves or (1'u64 shl x)
creep.ap = elfAttackPower
else:
creep.species = spGoblin
lineGoblins = lineGoblins or (1'u64 shl x)
creep.ap = 3
creeps.add(creep)
elif c == '.':
linePassable = linePassable or (1'u64 shl x)
passable.add(linePassable)
goblins.add(lineGoblins)
elves.add(lineElves)
proc run(elfAttackPower: int = 3, allowElvesToDie: bool = true): int =
load(elfAttackPower)
var runs: int
while true:
creeps.sort(cmpCreeps)
for creep in creeps:
if creep.hp <= 0:
continue
let targets = if creep.species == spGoblin: elves else: goblins
if targets.allDead:
return runs * creeps.totalHp
if not targets.inRange(creep.pos):
let move = targets.step(passable, creep.pos)
if move.valid:
if creep.species == spGoblin:
goblins.setLowAt(creep.pos)
goblins.setHighAt(move.step)
else:
elves.setLowAt(creep.pos)
elves.setHighAt(move.step)
passable.setHighAt(creep.pos)
passable.setLowAt(move.step)
creep.pos = move.step
if targets.inRange(creep.pos):
let spaces = toSeq(creep.pos.moves)
var
lowestHp = int.high
bestCreep: Creep
for other in creeps:
# Find an enemy that's alive
if other.species != creep.species and other.hp > 0 and
# ... That's in range
other.pos in spaces and
# ... With lower HP
(other.hp < lowestHp or
# ... Or the same HP and higher up
(other.hp == lowestHp and (other.pos.y < bestCreep.pos.y or
# ... Or the same HP and height but further left
(other.pos.y == bestCreep.pos.y and other.pos.x < bestCreep.pos.x)))):
lowestHp = other.hp
bestCreep = other
bestCreep.hp -= creep.ap
if bestCreep.hp <= 0:
if bestCreep.species == spGoblin:
goblins.setLowAt(bestCreep.pos)
else:
elves.setLowAt(bestCreep.pos)
if not allowElvesToDie:
return -1
passable.setHighAt(bestCreep.pos)
runs.inc
echo run()
var ap = 4
while true:
let res = run(ap, false)
if res > -1:
echo res
break
ap.inc