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**Lilium Arena** is an engine and game-logic compatible with Quake III Arena 1.32.
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The goal is to maintain the original Quake 3 gameplay, visuals, and audio experience while also providing a reliable code base for derivative projects and support for many platforms.
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The goal is to maintain the original Quake 3 gameplay, visuals, and audio experience while also providing a reliable code base for derivative projects and continued support for Windows XP+, macOS 10.5+, and GNU/Linux.
Lilium Arena is the base project for various Quake 3 projects maintained under Clover.moe, such as Spearmint. It is based on the Quake 3 GPL source code by id Software that was further developed in ioquake3.
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zturtleman contributed to ioquake3 from 2010 to 2025. Lilium Arena is a continuation of his vision for a Quake 3 1.32 engine with unfettered control of the project direction. Changes from ioquake3 may be selectively integrated.
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zturtleman began developing a project on ioquake3 in 2008 and contributed to ioquake3 from 2010 to 2025. Lilium Arena is a continuation of his vision for a Quake 3 1.32 engine. Changes from ioquake3 may be selectively integrated.
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Lilium Arena was established in 2021 with the intention of providing releases of a lightly modified ioquake3 to better match zturtleman's vision and to be the base for Lilium Arena Classic. In October 2025, zturtleman moved his primary development for Quake 3 1.32 to Lilium Arena and made it the base for all Quake 3 projects under Clover.moe.
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Lilium Arena was established in 2021 with the intention of providing releases of a lightly modified ioquake3 to better match zturtleman's vision and to be the base for Lilium Arena Classic. In October 2025, zturtleman moved his primary development for Quake 3 1.32 to Lilium Arena and made it the base for all Quake 3 projects under Clover.moe. A vision for a series of engines under the title "Lilium" began in 2014 with Lilium Voyager.
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## License
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## Contributing
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High quality code contributions are more helpful than rushed contributions.
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High quality code contributions are more helpful than rushed contributions. LLM ("AI") contributions are not desired.
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Reviewing pull requests is sometimes more work than a reviewer doing the work in the first place so pull requests may be disregarded.
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## Credits
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Lilium Arena is maintained by Clover.moe.
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Lilium Arena is maintained by Clover.moe at https://github.com/clover-moe/lilium-arena.
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### id Software
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* Zack Middleton (zturtleman)
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## Derivatives
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If you create a derivative project that you plan for others to use, it would be preferred to give it a different title such as "Lilium Arena (_your name_ ver.)" to make it easier to discuss and reduce confusion with the project maintained by Clover.moe.
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If you're going to pick a different title, it would be preferred that you pick a different song title to build on rather than use the word Lilium. (Lilium is the title of the opening song of the 2004 anime series Elfen Lied.)
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