🚀 Feature Request
Motivation
I'd like to propose implementing reflection mapping for a more realistic effect on a 3d model.
This feature will significantly improve the visual quality of our rendered objects by accurately simulating reflective surfaces.
Proposed Solution
- Use the
CreateDDSTextureFromFileEx() function from DirectX to load the cube map.
- Modify our shader to sample from this cube map based on the reflection vector.
From this, image-based lighting can be implemented furthermore.
A new feature request for this will be created when the reflection mapping is done.
References
🚀 Feature Request
Motivation
I'd like to propose implementing reflection mapping for a more realistic effect on a 3d model.
This feature will significantly improve the visual quality of our rendered objects by accurately simulating reflective surfaces.
Proposed Solution
CreateDDSTextureFromFileEx()function from DirectX to load the cube map.From this, image-based lighting can be implemented furthermore.
A new feature request for this will be created when the reflection mapping is done.
References