Skip to content

Implement Reflection Mapping #1

Description

@chaeyoon-lee-rae

🚀 Feature Request

Motivation

I'd like to propose implementing reflection mapping for a more realistic effect on a 3d model.
This feature will significantly improve the visual quality of our rendered objects by accurately simulating reflective surfaces.

Proposed Solution

  1. Use the CreateDDSTextureFromFileEx() function from DirectX to load the cube map.
  2. Modify our shader to sample from this cube map based on the reflection vector.

From this, image-based lighting can be implemented furthermore.
A new feature request for this will be created when the reflection mapping is done.

References

Metadata

Metadata

Labels

enhancementNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions