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76 lines (58 loc) · 2.03 KB
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# runner.py
import pygame
from pygame.locals import QUIT
from scenes.inventory import Inventory
from scenes.menu import Menu
from scenes.miner_2d import Miner2D
from config import *
from sockets.client import Client
class Runner:
def __init__(self, width, height, map_width, map_height):
self.client = None
self.draw = None
self.handle_event = None
self.run_bool = True
self.is_inventory = False
self.name = None
self.ip = None
# name of window
pygame.display.set_caption("Miner-2D")
# for fps
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((width, height))
self.menu = Menu(self, width, height)
self.miner_2d = Miner2D(self, map_width, map_height)
self.inventory = Inventory(self, width, height)
self.change_to_menu()
def change_to_menu(self):
self.draw = self.menu.draw
self.handle_event = self.menu.handle_event
def change_to_miner_2d_from_menu(self):
self.draw = self.miner_2d.draw
self.handle_event = self.miner_2d.handle_event
def change_to_inventory(self):
self.is_inventory = True
self.draw = self.inventory.draw
self.handle_event = self.inventory.handle_event
def set_menu_value(self, name, ip):
self.name = name
self.ip = ip
def new_client(self, ip):
self.client = Client(ip, self.miner_2d)
self.client.start()
def run(self):
while self.run_bool:
for event in pygame.event.get():
if event.type == QUIT:
self.run_bool = False
if self.client:
self.client.close_connection()
else:
self.handle_event(event)
self.draw(self.screen)
pygame.display.update()
self.clock.tick(60)
pygame.quit()
if __name__ == '__main__':
runner = Runner(WINDOW_WIDTH, WINDOW_HEIGHT, MAP_WIDTH, MAP_HEIGHT)
runner.run()