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Riot Compliance Boundary

Status: engineering interpretation, not legal advice Last checked: 2026-08-24

Official sources

Riot's current documentation says player-serving products must be registered, applications may use a functional prototype or detailed mock-up, automated rules enforcement is not currently approved, and manual gameplay tools are reviewed case by case. It also says gameplay-facilitation tools should live within platforms broadly applicable to multiple games rather than a standalone Riftbound-only client.

Product responsibility matrix

Capability Human Software Current status
Shuffle, draw, physical card movement Performs Records a summary only Included
State truth Describes and confirms Stores append-only record Included
Strategic Player 2 choice May supply options Proposes and explains Included
Legal-action authority Confirms Marks proposal unverified Included
Rules explanation Asks and evaluates Cites and explains Included
Effect/combat/scoring resolution Performs and confirms Does not calculate or enforce Excluded
Automated legal-action enumeration Would own legality Excluded
Full automated simulator/self-play Would own state and rules P2-S, planned only

Preparation, not play — and the game enforces it

The four systems all sit in the preparation phase (see ../product/PRODUCT_SCOPE.md). For P2-A specifically, that is not a self-imposed limit but a consequence of the game's own tournament rules:

  • 417.1 — "Players may use electronic devices during competitions, but can't use them during matches." This settles the question without needing to argue about what counts as assistance: the device may not be in use during a sanctioned match.
  • 703.9 — Outside Assistance is defined as a player receiving advice or strategic assistance from an individual outside the match; 703.9.c extends the penalty to a spectator who is also a player in the event; 703.9.e carves out teammates in 2v2 and other specified team formats; 703.9.f allows physical logistics help at a judge's discretion.
  • 602.3.b–c, 602.4.b.2.d–e — high-OPL restrictions on electronic aids and outside assistance during deckbuilding and drafting, with head-judge discretion at low OPL.

This matters for the application in two ways. It is a bounding argument — the tool cannot be used to gain an advantage inside a sanctioned match, because using it there is already a rules violation independent of this product. And it places the product in a category with precedent inside Riot's own portfolio: League of Legends has a long-standing, tolerated third-party preparation-tool ecosystem. The category precedent should not be overstated into a policy precedent — that ecosystem operates under its own API and policy regime, and the Riftbound policy currently prefers gameplay-facilitation tools to live in platforms broadly applicable to multiple games.

Clause text above was read from the 2026-07-16 Tournament Rules through the local rules index. Re-verify against the current published version before submitting anything that relies on it; this document is an engineering interpretation, not legal advice, and rule numbering can move between revisions.

Risk classification

Lower-risk product functions

  • deck construction and deck education;
  • card and rules explanation with sources;
  • qualitative strategy;
  • human-confirmed manual-session logging.

These still require current product registration and approved data/asset decisions when player-facing.

Approval-sensitive manual gameplay

P2-A may be considered simulation or replication of gameplay even though it does not enforce rules. Riot's policy contains a case-by-case approval path for such tools. Therefore P2-A is a prototype for application review, not evidence that approval has already been granted.

Not implemented

  • automated rules enforcement;
  • standalone Riftbound-only digital gameplay;
  • matchmaking, ranks, or ladders;
  • monetization of simulated/replicated gameplay;
  • retained or published metagame-defining rates;
  • P2-S.

Data and asset boundary

The repository currently bundles an unofficial RiftCodex-derived card-text snapshot and already discloses that unresolved gap. A player-facing approved app must use the sources and assets Riot authorizes for that app. The portable Skill's provenance disclosures do not convert unofficial data into approved Riot API data.

Application code must therefore keep card data behind a replaceable source adapter. The P2-A ledger prototype stores user-authored summaries and does not render card assets.

Required disclaimer

Riftbound Chronicle was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Change control

This document and the application description must be rechecked when:

  • Riot changes the Riftbound policy or Digital Tools documentation;
  • P2-A gains a new tracking or decision capability;
  • an app begins using Riot API assets;
  • RSO, monetization, public hosting, or P2-S is considered.