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Making handles setters based on field attributes #3

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@BrunoSilvaFreire

For example, adding a PositionHandleAttribute to a field, would draw a position handle to scene for more intuitive editing of the property

    public class MyToken : IToken {
        public ExposedReference<ParticleSystem> System;
        [PositionHandle]
        public Vector3 Position;

        public IEnumerator Execute(CutscenePlayer player) {
            var systemInScene = System.Resolve(player);
            Object.Instantiate(systemInScene, Position, Quaternion.identity);
            yield break;
        }
    }

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