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{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/flib",
"promos": {
"1.21.1-latest": "0.2.1"
},
"1.18.2": {
"0.0.1": "First",
"0.0.2": "Added gamerule support. Remove unused mixins. update facingAttachment block-setting to allow on fences/ironbars/etc. subcommand /flib override disabled (unused)"
},
"1.19.2": {
"0.0.3":"First 1.19 port"
},
"1.19.4": {
"0.0.3":"First 1.19 port. Added RegistryFactory for creative tabs. ",
"0.0.4":"Added RecipeCompostFactory"
},
"1.20.1": {
"0.0.5":"Ported to 1.20. Removed GUI tab factory registry helpers, use native new events isntead ",
"0.0.6":"Ported to 1.20.1 updated 3 accesstransformers",
"0.0.7":"Added several Gui screen widgets. added tile entity sync packets and interfaces. added constants. added rendering utilities. added capability utilities. added particle utilities",
"0.0.8":"Fixed flat-color block rendering utility",
"0.0.9":"Fixed so now (more) compatible with newer forge: 47.1.3+",
"0.0.10":"RenderBlockUtils.java had several changes with the goal of allowing rendering from both the 'Player' and 'TESR' perspective: several private methods now public(renderCube, createBox), several methods now have new with different input arguments (renderOutline, renderColourCubes), one method @Deprecated and it re-routes to the new public version (the renderColourCubes variant that depends on RenderLevelStageEvent). One variant of the getColorARGB method marked as deprecated since it had an unused argument "
,"0.0.11":"Add recipe conditional to check if an entity exists. type: flib:entity_exists "
,"0.0.12":"Three new features for mod devs: fluid/FluidHolder; gui/CraftingMenuExt; block/BlockAxisPillar. "
,"0.0.13":"Updated to latest neoforge. Four PlayerUtil functions added; fix crash error with dependency CustomGameRules"
,"0.0.14":"Fix compatibility with old-forge v47.1.47+ (STEP_HEIGHT crash). "
,"0.0.15":"Add worldlycontainer interface sided support for io itemstack handler (interface used by mojang hoppers)"
,"0.0.16": "Fix default value in GameRuleFactory createBoolean"
},
"1.21.1": {
"0.1.0": "Ported to Minecraft 1.21",
"0.1.1": "Add TintedVertexConsumer. Add Helper methods to RecipeCauldronFactory for use with several things including dependent-mod JEI plugins",
"0.2.0": "Fix default value in GameRuleFactory createBoolean. @Deprecated FluidTagIngredient bedcause a version has been merged into neoforge, see SizedFluidIngredient. Added DataComponentsFlib. Added Codec and StreamCodec to RelativeShape, EnergyIngredient, and RandomizedOutputIngredient for 1.21 data-component support. Since enchantments are data driven now, removed EnchantmentFlib class; its helpers (getCurrentLevelTool, getCurrentArmorLevel/Slot, getLevelAll, getFirstArmorStackWithEnchant) were merged into EnchantUtil. TagDataUtil.buildNamedPlayerSkull now uses DataComponents.PROFILE / ResolvableProfile instead of the legacy SkullOwner CustomData tag (buildSkullFromTag removed). Add BucketItemFlib to assist modded fluids. ItemStackUtil.addLoreToStack now appends to existing lore instead of overwriting it. Render types updated 1.21 compatibility. ",
"0.2.1": "Add ItemStackUtil:addOrMergeIntoList and ChatUtil:statusMessage for blockstate to assist Storage Network. Add data/OpCompareType and gui/TileableTexture"
,"0.2.2": "Patch fall_damage packet"
,"0.2.3": "Fix cube vertex rendering"
,"0.2.4": "Fix renderLaser helpers. Fix some RenderTypes. Fix client crash related to 'java.io.IOException: Packet play/clientbound/minecraft:custom_payload'. Fix RenderBlockUtils::line()"
,"0.2.5": "Update fluid rendering helpers to use COLOR_DEPTH_WRITE. Cleaned up some 'flib test' logging",
"0.2.6": "FacadeUtil::renderBlockState now uses the matching RenderType instead of treating the facade as solid",
"0.2.7": "Add BlockFacadeMessage packet and HAS_FACADE block state interfaces (supporting facades in cyclic, storagenetwork, etc)"
,"0.2.8": "Fix missing UV2 lightmap in RenderBlockOverlay addVertex, allow setAlpha override, and update lightmap"
}
}