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1443 lines (1308 loc) · 43.7 KB
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import { VtkDataTypes } from 'vtk.js/Sources/Common/Core/DataArray/Constants';
import macro from 'vtk.js/Sources/macros';
import { registerViewConstructor } from 'vtk.js/Sources/Rendering/Core/RenderWindow';
import vtkForwardPass from 'vtk.js/Sources/Rendering/OpenGL/ForwardPass';
import vtkOpenGLHardwareSelector from 'vtk.js/Sources/Rendering/OpenGL/HardwareSelector';
import vtkShaderCache from 'vtk.js/Sources/Rendering/OpenGL/ShaderCache';
import vtkOpenGLTextureUnitManager from 'vtk.js/Sources/Rendering/OpenGL/TextureUnitManager';
import vtkOpenGLViewNodeFactory, {
registerOverride,
} from 'vtk.js/Sources/Rendering/OpenGL/ViewNodeFactory';
import vtkRenderPass from 'vtk.js/Sources/Rendering/SceneGraph/RenderPass';
import vtkRenderWindowViewNode from 'vtk.js/Sources/Rendering/SceneGraph/RenderWindowViewNode';
import { createContextProxyHandler } from 'vtk.js/Sources/Rendering/OpenGL/RenderWindow/ContextProxy';
const { vtkDebugMacro, vtkErrorMacro } = macro;
const SCREENSHOT_PLACEHOLDER = {
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
};
const parentMethodsToProxy = [
'activateTexture',
'deactivateTexture',
'disableCullFace',
'enableCullFace',
'setCullFaceMode',
'get3DContext',
'getActiveFramebuffer',
'getContext',
'getDefaultTextureByteSize',
'getDefaultTextureInternalFormat',
'getDefaultToWebgl2',
'getGLInformations',
'getGraphicsMemoryInfo',
'getGraphicsResourceForObject',
'getHardwareMaximumLineWidth',
'getPixelData',
'getShaderCache',
'getTextureUnitForTexture',
'getTextureUnitManager',
'getWebgl2',
'makeCurrent',
'releaseGraphicsResources',
'registerGraphicsResourceUser',
'unregisterGraphicsResourceUser',
'restoreContext',
'setActiveFramebuffer',
'setContext',
'setDefaultToWebgl2',
'setGraphicsResourceForObject',
];
function checkRenderTargetSupport(gl, format, type) {
// create temporary frame buffer and texture
const framebuffer = gl.createFramebuffer();
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, format, 2, 2, 0, format, type, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D,
texture,
0
);
// check frame buffer status
const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
// clean up
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.bindTexture(gl.TEXTURE_2D, null);
return status === gl.FRAMEBUFFER_COMPLETE;
}
// ----------------------------------------------------------------------------
// Monitor the usage of GL context across vtkOpenGLRenderWindow instances
// ----------------------------------------------------------------------------
let GL_CONTEXT_COUNT = 0;
const GL_CONTEXT_LISTENERS = [];
function createGLContext() {
GL_CONTEXT_COUNT++;
GL_CONTEXT_LISTENERS.forEach((cb) => cb(GL_CONTEXT_COUNT));
}
function deleteGLContext() {
GL_CONTEXT_COUNT--;
GL_CONTEXT_LISTENERS.forEach((cb) => cb(GL_CONTEXT_COUNT));
}
export function pushMonitorGLContextCount(cb) {
GL_CONTEXT_LISTENERS.push(cb);
}
export function popMonitorGLContextCount(cb) {
return GL_CONTEXT_LISTENERS.pop();
}
function _preventDefault(e) {
e.preventDefault();
}
// ----------------------------------------------------------------------------
// vtkOpenGLRenderWindow methods
// ----------------------------------------------------------------------------
function vtkOpenGLRenderWindow(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkOpenGLRenderWindow');
// Only create a cachingContextHandler if needed
let cachingContextHandler;
function getCachingContextHandler() {
if (!cachingContextHandler) {
cachingContextHandler = createContextProxyHandler();
}
return cachingContextHandler;
}
publicAPI.getViewNodeFactory = () => model.myFactory;
// prevent default context lost handler
model.canvas.addEventListener('webglcontextlost', _preventDefault, false);
model.canvas.addEventListener(
'webglcontextrestored',
publicAPI.restoreContext,
false
);
// Auto update style
const previousSize = [0, 0];
function updateWindow() {
// Canvas size
if (model.renderable && model.manageCanvas) {
if (
model.size[0] !== previousSize[0] ||
model.size[1] !== previousSize[1]
) {
previousSize[0] = model.size[0];
previousSize[1] = model.size[1];
model.canvas.setAttribute('width', model.size[0]);
model.canvas.setAttribute('height', model.size[1]);
}
}
// ImageStream size
if (model.viewStream) {
// If same size that's a NoOp
model.viewStream.setSize(model.size[0], model.size[1]);
}
// Offscreen ?
if (model.manageCanvas) {
model.canvas.style.display = model.useOffScreen ? 'none' : 'block';
}
// Cursor type
if (model.el) {
model.el.style.cursor = model.cursorVisibility ? model.cursor : 'none';
}
// Invalidate cached DOM container size
model.containerSize = null;
}
publicAPI.onModified(updateWindow);
// Builds myself.
publicAPI.buildPass = (prepass) => {
if (prepass) {
if (!model.renderable) {
return;
}
publicAPI.prepareNodes();
publicAPI.addMissingNodes(model.renderable.getRenderersByReference());
publicAPI.addMissingNodes(
model.renderable.getChildRenderWindowsByReference()
);
publicAPI.removeUnusedNodes();
publicAPI.initialize();
model.children.forEach((child) => {
// Children can be openGl renderer or openGl render windows
// Only openGl renderers have a method setOpenGLRenderWindow
child.setOpenGLRenderWindow?.(publicAPI);
});
}
};
publicAPI.initialize = () => {
if (!model.initialized) {
// Set root parent if there is one
// Some methods of the root parent are proxied (see parentMethodsToProxy)
model.rootOpenGLRenderWindow = publicAPI.getLastAncestorOfType(
'vtkOpenGLRenderWindow'
);
if (model.rootOpenGLRenderWindow) {
// Initialize a 2D context that will copy the content of the root parent
model.context2D = publicAPI.get2DContext();
} else {
// Initialize a 3D context that may be used by child render windows
model.context = publicAPI.get3DContext();
publicAPI.resizeFromChildRenderWindows();
if (model.context) {
createGLContext();
}
model.textureUnitManager = vtkOpenGLTextureUnitManager.newInstance();
model.textureUnitManager.setContext(model.context);
model.shaderCache.setContext(model.context);
// initialize blending for transparency
const gl = model.context;
gl.blendFuncSeparate(
gl.SRC_ALPHA,
gl.ONE_MINUS_SRC_ALPHA,
gl.ONE,
gl.ONE_MINUS_SRC_ALPHA
);
gl.depthFunc(gl.LEQUAL);
gl.enable(gl.BLEND);
}
model.initialized = true;
}
};
publicAPI.makeCurrent = () => {
model.context.makeCurrent();
};
publicAPI.setContainer = (el) => {
if (model.el && model.el !== el) {
if (model.canvas.parentNode !== model.el) {
vtkErrorMacro('Error: canvas parent node does not match container');
}
// Remove canvas from previous container
model.el.removeChild(model.canvas);
// If the renderer has previously added
// a background image, remove it from the DOM.
if (model.el.contains(model.bgImage)) {
model.el.removeChild(model.bgImage);
}
}
if (model.el !== el) {
model.el = el;
if (model.el) {
model.el.appendChild(model.canvas);
// If the renderer is set to use a background
// image, attach it to the DOM.
if (model.useBackgroundImage) {
model.el.appendChild(model.bgImage);
}
}
// Trigger modified()
publicAPI.modified();
}
};
publicAPI.getContainer = () => model.el;
publicAPI.getContainerSize = () => {
if (!model.containerSize && model.el) {
const { width, height } = model.el.getBoundingClientRect();
model.containerSize = [width, height];
}
return model.containerSize || model.size;
};
publicAPI.getFramebufferSize = () => {
const fbSize = model.activeFramebuffer?.getSize();
return fbSize || model.size;
};
publicAPI.getPixelData = (x1, y1, x2, y2) => {
const pixels = new Uint8Array((x2 - x1 + 1) * (y2 - y1 + 1) * 4);
model.context.readPixels(
x1,
y1,
x2 - x1 + 1,
y2 - y1 + 1,
model.context.RGBA,
model.context.UNSIGNED_BYTE,
pixels
);
return pixels;
};
publicAPI.get3DContext = (
options = {
preserveDrawingBuffer: false,
depth: true,
alpha: true,
powerPreference: 'high-performance',
}
) => {
let result = null;
const webgl2Supported = typeof WebGL2RenderingContext !== 'undefined';
model.webgl2 = false;
if (model.defaultToWebgl2 && webgl2Supported) {
result = model.canvas.getContext('webgl2', options);
if (result) {
model.webgl2 = true;
vtkDebugMacro('using webgl2');
}
}
if (!result) {
vtkDebugMacro('using webgl1');
result =
model.canvas.getContext('webgl', options) ||
model.canvas.getContext('experimental-webgl', options);
}
if (!result) {
vtkErrorMacro('no webgl context');
}
return new Proxy(result, getCachingContextHandler());
};
publicAPI.get2DContext = (options = {}) =>
model.canvas.getContext('2d', options);
publicAPI.restoreContext = () => {
const rp = vtkRenderPass.newInstance();
rp.setCurrentOperation('Release');
rp.traverse(publicAPI, null);
};
publicAPI.activateTexture = (texture) => {
// Only add if it isn't already there
const result = model._textureResourceIds.get(texture);
if (result !== undefined) {
model.context.activeTexture(model.context.TEXTURE0 + result);
return;
}
const activeUnit = publicAPI.getTextureUnitManager().allocate();
if (activeUnit < 0) {
vtkErrorMacro(
'Hardware does not support the number of textures defined.'
);
return;
}
model._textureResourceIds.set(texture, activeUnit);
model.context.activeTexture(model.context.TEXTURE0 + activeUnit);
};
publicAPI.deactivateTexture = (texture) => {
// Only deactivate if it isn't already there
const result = model._textureResourceIds.get(texture);
if (result !== undefined) {
publicAPI.getTextureUnitManager().free(result);
model._textureResourceIds.delete(texture);
}
};
publicAPI.getTextureUnitForTexture = (texture) => {
const result = model._textureResourceIds.get(texture);
if (result !== undefined) {
return result;
}
return -1;
};
publicAPI.getDefaultTextureByteSize = (
vtkType,
oglNorm16Ext = null,
useHalfFloat = false
) => {
if (model.webgl2) {
switch (vtkType) {
case VtkDataTypes.CHAR:
case VtkDataTypes.SIGNED_CHAR:
case VtkDataTypes.UNSIGNED_CHAR:
return 1;
case oglNorm16Ext:
case useHalfFloat:
case VtkDataTypes.UNSIGNED_SHORT:
case VtkDataTypes.SHORT:
case VtkDataTypes.VOID: // Used for unsigned int depth
return 2;
default: // For all other cases, assume float
return 4;
}
}
// webgl1 type support is limited to 1 byte
return 1;
};
publicAPI.getDefaultTextureInternalFormat = (
vtktype,
numComps,
oglNorm16Ext = null,
useHalfFloat = false
) => {
if (model.webgl2) {
switch (vtktype) {
case VtkDataTypes.UNSIGNED_CHAR:
switch (numComps) {
case 1:
return model.context.R8;
case 2:
return model.context.RG8;
case 3:
return model.context.RGB8;
case 4:
default:
return model.context.RGBA8;
}
case oglNorm16Ext && !useHalfFloat && VtkDataTypes.UNSIGNED_SHORT:
switch (numComps) {
case 1:
return oglNorm16Ext.R16_EXT;
case 2:
return oglNorm16Ext.RG16_EXT;
case 3:
return oglNorm16Ext.RGB16_EXT;
case 4:
default:
return oglNorm16Ext.RGBA16_EXT;
}
// prioritize norm16 over float
case oglNorm16Ext && !useHalfFloat && VtkDataTypes.SHORT:
switch (numComps) {
case 1:
return oglNorm16Ext.R16_SNORM_EXT;
case 2:
return oglNorm16Ext.RG16_SNORM_EXT;
case 3:
return oglNorm16Ext.RGB16_SNORM_EXT;
case 4:
default:
return oglNorm16Ext.RGBA16_SNORM_EXT;
}
case VtkDataTypes.UNSIGNED_SHORT:
case VtkDataTypes.SHORT:
case VtkDataTypes.FLOAT:
default:
// useHalfFloat tells us if the texture can be accurately
// rendered with 16 bits or not.
switch (numComps) {
case 1:
return useHalfFloat ? model.context.R16F : model.context.R32F;
case 2:
return useHalfFloat ? model.context.RG16F : model.context.RG32F;
case 3:
return useHalfFloat ? model.context.RGB16F : model.context.RGB32F;
case 4:
default:
return useHalfFloat
? model.context.RGBA16F
: model.context.RGBA32F;
}
}
}
// webgl1 only supports four types
switch (numComps) {
case 1:
return model.context.LUMINANCE;
case 2:
return model.context.LUMINANCE_ALPHA;
case 3:
return model.context.RGB;
case 4:
default:
return model.context.RGBA;
}
};
publicAPI.setBackgroundImage = (img) => {
model.bgImage.src = img.src;
};
publicAPI.setUseBackgroundImage = (value) => {
model.useBackgroundImage = value;
// Add or remove the background image from the
// DOM as specified.
if (model.useBackgroundImage && !model.el.contains(model.bgImage)) {
model.el.appendChild(model.bgImage);
} else if (!model.useBackgroundImage && model.el.contains(model.bgImage)) {
model.el.removeChild(model.bgImage);
}
};
function getCanvasDataURL(format = model.imageFormat) {
// Copy current canvas to not modify the original
const temporaryCanvas = document.createElement('canvas');
const temporaryContext = temporaryCanvas.getContext('2d');
temporaryCanvas.width = model.canvas.width;
temporaryCanvas.height = model.canvas.height;
temporaryContext.drawImage(model.canvas, 0, 0);
// Get current client rect to place canvas
const mainBoundingClientRect = model.canvas.getBoundingClientRect();
const renderWindow = model.renderable;
const renderers = renderWindow.getRenderers();
renderers.forEach((renderer) => {
const viewProps = renderer.getViewProps();
viewProps.forEach((viewProp) => {
// Check if the prop has a container that should have canvas
if (viewProp.getContainer) {
const container = viewProp.getContainer();
const canvasList = container.getElementsByTagName('canvas');
// Go throughout all canvas and copy it into temporary main canvas
for (let i = 0; i < canvasList.length; i++) {
const currentCanvas = canvasList[i];
const boundingClientRect = currentCanvas.getBoundingClientRect();
const newXPosition =
boundingClientRect.x - mainBoundingClientRect.x;
const newYPosition =
boundingClientRect.y - mainBoundingClientRect.y;
temporaryContext.drawImage(
currentCanvas,
newXPosition,
newYPosition
);
}
}
});
});
const screenshot = temporaryCanvas.toDataURL(format);
temporaryCanvas.remove();
publicAPI.invokeImageReady(screenshot);
}
publicAPI.captureNextImage = (
format = 'image/png',
{ resetCamera = false, size = null, scale = 1 } = {}
) => {
if (model.deleted) {
return null;
}
const requestedSize =
!!size || scale !== 1
? size || model.size.map((val) => val * scale)
: null;
const requiresCanvasResize =
requestedSize !== null &&
(requestedSize[0] !== model.size[0] ||
requestedSize[1] !== model.size[1]);
const screenshotSize = requiresCanvasResize ? requestedSize : null;
if (!model.manageCanvas && requiresCanvasResize) {
throw new Error(
'Resizing screenshot capture requires manageCanvas=true on vtkOpenGLRenderWindow'
);
}
model.imageFormat = format;
const previous = model.notifyStartCaptureImage;
model.notifyStartCaptureImage = true;
model._screenshot = {
size: screenshotSize,
};
return new Promise((resolve, reject) => {
const subscription = publicAPI.onImageReady((imageURL) => {
if (model._screenshot.size === null) {
model.notifyStartCaptureImage = previous;
subscription.unsubscribe();
if (model._screenshot.placeHolder) {
// resize the main canvas back to its original size and show it
model.size = model._screenshot.originalSize;
// process the resize
publicAPI.modified();
// restore the saved camera parameters, if applicable
if (model._screenshot.cameras) {
model._screenshot.cameras.forEach(({ restoreParamsFn, arg }) =>
restoreParamsFn(arg)
);
}
// Trigger a render at the original size
publicAPI.traverseAllPasses();
// Remove and clean up the placeholder, revealing the original
model.el.removeChild(model._screenshot.placeHolder);
model._screenshot.placeHolder.remove();
model._screenshot = null;
}
resolve(imageURL);
} else {
// Create a placeholder image overlay while we resize and render
const tmpImg = document.createElement('img');
tmpImg.style = SCREENSHOT_PLACEHOLDER;
tmpImg.src = imageURL;
model._screenshot.placeHolder = model.el.appendChild(tmpImg);
// hide the main canvas
if (model.manageCanvas) {
model.canvas.style.display = 'none';
}
// remember the main canvas original size, then resize it
model._screenshot.originalSize = model.size;
model.size = model._screenshot.size;
model.rootOpenGLRenderWindow?.resizeFromChildRenderWindows();
model._screenshot.size = null;
// process the resize
publicAPI.modified();
if (resetCamera) {
const isUserResetCamera = resetCamera !== true;
// If resetCamera was requested, we first save camera parameters
// from all the renderers, so we can restore them later
model._screenshot.cameras = model.renderable
.getRenderers()
.map((renderer) => {
const camera = renderer.getActiveCamera();
const params = camera.get(
'focalPoint',
'position',
'parallelScale'
);
return {
resetCameraArgs: isUserResetCamera ? { renderer } : undefined,
resetCameraFn: isUserResetCamera
? resetCamera
: renderer.resetCamera,
restoreParamsFn: camera.set,
// "clone" the params so we don't keep refs to properties
arg: JSON.parse(JSON.stringify(params)),
};
});
// Perform the resetCamera() on each renderer only after capturing
// the params from all active cameras, in case there happen to be
// linked cameras among the renderers.
model._screenshot.cameras.forEach(
({ resetCameraFn, resetCameraArgs }) =>
resetCameraFn(resetCameraArgs)
);
}
// Trigger a render at the custom size
publicAPI.traverseAllPasses();
}
});
});
};
let hardwareMaximumLineWidth;
publicAPI.getHardwareMaximumLineWidth = () => {
// We cache the result of this function because `getParameter` is slow
if (hardwareMaximumLineWidth != null) {
return hardwareMaximumLineWidth;
}
const gl = publicAPI.get3DContext();
const lineWidthRange = gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE);
hardwareMaximumLineWidth = lineWidthRange[1];
return lineWidthRange[1];
};
publicAPI.getGLInformations = () => {
if (model._glInformation) {
return model._glInformation;
}
const gl = publicAPI.get3DContext();
const glTextureFloat = gl.getExtension('OES_texture_float');
const glTextureHalfFloat = gl.getExtension('OES_texture_half_float');
const glDebugRendererInfo = gl.getExtension('WEBGL_debug_renderer_info');
const glDrawBuffers = gl.getExtension('WEBGL_draw_buffers');
const glAnisotropic =
gl.getExtension('EXT_texture_filter_anisotropic') ||
gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
const params = [
[
'Max Vertex Attributes',
'MAX_VERTEX_ATTRIBS',
gl.getParameter(gl.MAX_VERTEX_ATTRIBS),
],
[
'Max Varying Vectors',
'MAX_VARYING_VECTORS',
gl.getParameter(gl.MAX_VARYING_VECTORS),
],
[
'Max Vertex Uniform Vectors',
'MAX_VERTEX_UNIFORM_VECTORS',
gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS),
],
[
'Max Fragment Uniform Vectors',
'MAX_FRAGMENT_UNIFORM_VECTORS',
gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS),
],
[
'Max Fragment Texture Image Units',
'MAX_TEXTURE_IMAGE_UNITS',
gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS),
],
[
'Max Vertex Texture Image Units',
'MAX_VERTEX_TEXTURE_IMAGE_UNITS',
gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
],
[
'Max Combined Texture Image Units',
'MAX_COMBINED_TEXTURE_IMAGE_UNITS',
gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS),
],
[
'Max 2D Texture Size',
'MAX_TEXTURE_SIZE',
gl.getParameter(gl.MAX_TEXTURE_SIZE),
],
[
'Max Cube Texture Size',
'MAX_CUBE_MAP_TEXTURE_SIZE',
gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE),
],
[
'Max Texture Anisotropy',
'MAX_TEXTURE_MAX_ANISOTROPY_EXT',
glAnisotropic &&
gl.getParameter(glAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT),
],
[
'Point Size Range',
'ALIASED_POINT_SIZE_RANGE',
gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE).join(' - '),
],
[
'Line Width Range',
'ALIASED_LINE_WIDTH_RANGE',
gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE).join(' - '),
],
[
'Max Viewport Dimensions',
'MAX_VIEWPORT_DIMS',
gl.getParameter(gl.MAX_VIEWPORT_DIMS).join(' - '),
],
[
'Max Renderbuffer Size',
'MAX_RENDERBUFFER_SIZE',
gl.getParameter(gl.MAX_RENDERBUFFER_SIZE),
],
['Framebuffer Red Bits', 'RED_BITS', gl.getParameter(gl.RED_BITS)],
['Framebuffer Green Bits', 'GREEN_BITS', gl.getParameter(gl.GREEN_BITS)],
['Framebuffer Blue Bits', 'BLUE_BITS', gl.getParameter(gl.BLUE_BITS)],
['Framebuffer Alpha Bits', 'ALPHA_BITS', gl.getParameter(gl.ALPHA_BITS)],
['Framebuffer Depth Bits', 'DEPTH_BITS', gl.getParameter(gl.DEPTH_BITS)],
[
'Framebuffer Stencil Bits',
'STENCIL_BITS',
gl.getParameter(gl.STENCIL_BITS),
],
[
'Framebuffer Subpixel Bits',
'SUBPIXEL_BITS',
gl.getParameter(gl.SUBPIXEL_BITS),
],
['MSAA Samples', 'SAMPLES', gl.getParameter(gl.SAMPLES)],
[
'MSAA Sample Buffers',
'SAMPLE_BUFFERS',
gl.getParameter(gl.SAMPLE_BUFFERS),
],
[
'Supported Formats for UByte Render Targets ',
'UNSIGNED_BYTE RENDER TARGET FORMATS',
[
glTextureFloat &&
checkRenderTargetSupport(gl, gl.RGBA, gl.UNSIGNED_BYTE)
? 'RGBA'
: '',
glTextureFloat &&
checkRenderTargetSupport(gl, gl.RGB, gl.UNSIGNED_BYTE)
? 'RGB'
: '',
glTextureFloat &&
checkRenderTargetSupport(gl, gl.LUMINANCE, gl.UNSIGNED_BYTE)
? 'LUMINANCE'
: '',
glTextureFloat &&
checkRenderTargetSupport(gl, gl.ALPHA, gl.UNSIGNED_BYTE)
? 'ALPHA'
: '',
glTextureFloat &&
checkRenderTargetSupport(gl, gl.LUMINANCE_ALPHA, gl.UNSIGNED_BYTE)
? 'LUMINANCE_ALPHA'
: '',
].join(' '),
],
[
'Supported Formats for Half Float Render Targets',
'HALF FLOAT RENDER TARGET FORMATS',
[
glTextureHalfFloat &&
checkRenderTargetSupport(
gl,
gl.RGBA,
glTextureHalfFloat.HALF_FLOAT_OES
)
? 'RGBA'
: '',
glTextureHalfFloat &&
checkRenderTargetSupport(
gl,
gl.RGB,
glTextureHalfFloat.HALF_FLOAT_OES
)
? 'RGB'
: '',
glTextureHalfFloat &&
checkRenderTargetSupport(
gl,
gl.LUMINANCE,
glTextureHalfFloat.HALF_FLOAT_OES
)
? 'LUMINANCE'
: '',
glTextureHalfFloat &&
checkRenderTargetSupport(
gl,
gl.ALPHA,
glTextureHalfFloat.HALF_FLOAT_OES
)
? 'ALPHA'
: '',
glTextureHalfFloat &&
checkRenderTargetSupport(
gl,
gl.LUMINANCE_ALPHA,
glTextureHalfFloat.HALF_FLOAT_OES
)
? 'LUMINANCE_ALPHA'
: '',
].join(' '),
],
[
'Supported Formats for Full Float Render Targets',
'FLOAT RENDER TARGET FORMATS',
[
glTextureFloat && checkRenderTargetSupport(gl, gl.RGBA, gl.FLOAT)
? 'RGBA'
: '',
glTextureFloat && checkRenderTargetSupport(gl, gl.RGB, gl.FLOAT)
? 'RGB'
: '',
glTextureFloat && checkRenderTargetSupport(gl, gl.LUMINANCE, gl.FLOAT)
? 'LUMINANCE'
: '',
glTextureFloat && checkRenderTargetSupport(gl, gl.ALPHA, gl.FLOAT)
? 'ALPHA'
: '',
glTextureFloat &&
checkRenderTargetSupport(gl, gl.LUMINANCE_ALPHA, gl.FLOAT)
? 'LUMINANCE_ALPHA'
: '',
].join(' '),
],
[
'Max Multiple Render Targets Buffers',
'MAX_DRAW_BUFFERS_WEBGL',
glDrawBuffers
? gl.getParameter(glDrawBuffers.MAX_DRAW_BUFFERS_WEBGL)
: 0,
],
[
'High Float Precision in Vertex Shader',
'HIGH_FLOAT VERTEX_SHADER',
[
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT)
.precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).rangeMax,
'</sup>)',
].join(''),
],
[
'Medium Float Precision in Vertex Shader',
'MEDIUM_FLOAT VERTEX_SHADER',
[
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT)
.precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT)
.rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT)
.rangeMax,
'</sup>)',
].join(''),
],
[
'Low Float Precision in Vertex Shader',
'LOW_FLOAT VERTEX_SHADER',
[
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT).precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT).rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT).rangeMax,
'</sup>)',
].join(''),
],
[
'High Float Precision in Fragment Shader',
'HIGH_FLOAT FRAGMENT_SHADER',
[
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT)
.precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT)
.rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT)
.rangeMax,
'</sup>)',
].join(''),
],
[
'Medium Float Precision in Fragment Shader',
'MEDIUM_FLOAT FRAGMENT_SHADER',
[
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT)
.precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT)
.rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT)
.rangeMax,
'</sup>)',
].join(''),
],
[
'Low Float Precision in Fragment Shader',
'LOW_FLOAT FRAGMENT_SHADER',
[
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT)
.precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT)
.rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT)
.rangeMax,
'</sup>)',
].join(''),
],
[
'High Int Precision in Vertex Shader',
'HIGH_INT VERTEX_SHADER',
[
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT).precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT).rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT).rangeMax,
'</sup>)',
].join(''),
],
[
'Medium Int Precision in Vertex Shader',
'MEDIUM_INT VERTEX_SHADER',
[
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT)
.precision,
' (-2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT).rangeMin,
'</sup> - 2<sup>',
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT).rangeMax,
'</sup>)',