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41 lines (32 loc) · 1.34 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Combat Card System"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"
[debug]
; GDScript warnings as errors. Godot 4.6 migrated the old enable/exclude_addons
; keys to directory_rules: level 1 = "warn" for res://addons (so the engine under
; addons/card_combat is covered, which the default would skip), and
; treat_warnings_as_errors then promotes those to errors — same intent as the prior
; exclude_addons=false setup. NOTE: the Godot headless runtime does NOT surface
; analyzer warnings, so this is enforced in the EDITOR (Errors panel) only; the
; active CI half is the compile gate (addons/card_combat/tools/check_scripts.gd).
; The rule also covers addons/gut, so GUT warnings may surface as editor errors
; (harmless to headless runs).
gdscript/warnings/directory_rules={
"res://addons": 1
}
gdscript/warnings/treat_warnings_as_errors=true
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"