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# PCAM-24 Data Standard v2.0
# Phase-Centric Action Model - Deterministic Interaction Schema
# =============================================================================
# SECTION 1: CORE PRECEDENCE MATRIX
# =============================================================================
# Resolves simultaneous property overlaps in a single phase.
precedence_matrix:
tiers:
1: "VOID" # Invulnerability
2: "COUNTER" # Parry / Deflect
3: "MITIGATE" # Armor / Block
4: "IMPACT" # Active Damage
5: "NEUTRAL" # No active properties
# =============================================================================
# SECTION 2: WRAP BEHAVIORS
# =============================================================================
# Defines what happens when an action reaches phase 23.
wrap_behaviors:
TERMINATE: "Action ends; character returns to IDLE state."
LOOP: "Action returns to phase 0 (e.g., Sprint, Block)."
NEST: "Action enters a sub-cycle (e.g., Charged Attack loop)."
# =============================================================================
# SECTION 3: EXAMPLE ACTIONS
# =============================================================================
example_actions:
# ---------------------------------------------------------------------------
# HEAVY PUNCH: High impact, armored startup.
# ---------------------------------------------------------------------------
- metadata:
id: "ATK_HEAVY_V2"
name: "Armored Heavy Punch"
version: "2.0"
phase_map:
- id: "ANTICIPATION"
start: 0
end: 5
properties: [CANCELABLE]
- id: "ARMORED_COMMIT"
start: 6
end: 9
tier: 3 # MITIGATE (Armor)
- id: "ACTIVE_IMPACT"
start: 10
end: 13
tier: 4 # IMPACT
elasticity:
stall_on_hit: 8 # Significant hit-stop
- id: "RECOVERY"
start: 14
end: 23
progression:
on_wrap: "TERMINATE"
# ---------------------------------------------------------------------------
# LIGHT JAB: Quick, no armor, fast recovery.
# ---------------------------------------------------------------------------
- metadata:
id: "ATK_LIGHT_JAB"
name: "Light Jab"
version: "2.0"
phase_map:
- id: "STARTUP"
start: 0
end: 3
properties: [CANCELABLE]
- id: "ACTIVE"
start: 4
end: 6
tier: 4 # IMPACT
elasticity:
stall_on_hit: 2 # Light hit-stop
- id: "RECOVERY"
start: 7
end: 15
- id: "BUFFER_WINDOW"
start: 16
end: 23
properties: [COMBO_READY]
progression:
on_wrap: "TERMINATE"
# =============================================================================
# SCHEMA VALIDATION RULES
# =============================================================================
# 1. TOTAL COVERAGE: phase_map entries must cover 0-23 without gaps.
# 2. DISCRETE VALUES: All phase indices must be integers.
# 3. DETERMINISTIC WRAP: All actions must define an on_wrap behavior.
# 4. PRECEDENCE: Overlapping windows resolve via the matrix tiers.
# Autonomy, Engineered.