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252 lines (211 loc) · 6.96 KB
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cmake_minimum_required(VERSION 3.20)
set(default_build_type "Release")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE
STRING "Choose the type of build." FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
project(freecell C)
if(WIN32)
# Use the DLL CRT on Windows so all targets (including FetchContent deps)
# resolve UCRT imports consistently with clang/lld-link.
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
# Prefer static libraries for dependencies unless a dependency explicitly overrides it.
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build shared libraries" FORCE)
# Only do these if this is the main project, and not if it is included through add_subdirectory
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
set(CMAKE_C_STANDARD 23)
set(FETCHCONTENT_QUIET FALSE)
# Let's nicely support folders in IDEs
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
endif()
Include(FetchContent)
# Setup rgfw
function(rgfw_build)
FetchContent_Declare(
rgfw
GIT_REPOSITORY https://github.com/ColleagueRiley/RGFW
GIT_TAG 1.8.1
GIT_SHALLOW 1
GIT_PROGRESS 1
)
FetchContent_MakeAvailable(rgfw)
add_library(rgfw INTERFACE)
target_include_directories(rgfw INTERFACE ${rgfw_SOURCE_DIR})
endfunction()
rgfw_build()
# Setup glad
function(glad_build)
set(GLAD_PROFILE "core" CACHE INTERNAL "")
set(GLAD_API "gl=" CACHE INTERNAL "")
set(GLAD_GENERATOR "c" CACHE INTERNAL "")
set(GLAD_EXTENSIONS "GL_ARB_texture_storage" CACHE INTERNAL "")
FetchContent_Declare(
glad
GIT_REPOSITORY https://github.com/Dav1dde/glad
GIT_TAG v0.1.34
GIT_SHALLOW 1
GIT_PROGRESS 1
)
FetchContent_MakeAvailable(glad)
endfunction()
glad_build()
# Setup stb
function(stb_build)
FetchContent_Declare(
stb
GIT_REPOSITORY https://github.com/nothings/stb
GIT_TAG master
GIT_SHALLOW 1
GIT_PROGRESS 1
)
FetchContent_MakeAvailable(stb)
add_library(stb INTERFACE)
add_library(stb::stb ALIAS stb)
target_include_directories(stb INTERFACE ${stb_SOURCE_DIR})
endfunction()
stb_build()
# Setup cglm
function(cglm_build)
FetchContent_Declare(
cglm
GIT_REPOSITORY https://github.com/recp/cglm
GIT_TAG v0.9.6
GIT_SHALLOW 1
GIT_PROGRESS 1
)
set(CGLM_SHARED OFF CACHE INTERNAL "Shared build")
set(CGLM_STATIC ON CACHE INTERNAL "Static build")
set(CGLM_USE_C99 ON CACHE INTERNAL "") # C11
FetchContent_MakeAvailable(cglm)
endfunction()
cglm_build()
# Setup miniaudio
function(miniaudio_build)
FetchContent_Declare(
miniaudio
GIT_REPOSITORY https://github.com/mackron/miniaudio.git
GIT_TAG 0.11.22
GIT_SHALLOW 1
GIT_PROGRESS 1
)
FetchContent_MakeAvailable(miniaudio)
target_compile_definitions(miniaudio PRIVATE MA_NO_ENCODING MA_NO_FLAC MA_NO_MP3 MA_NO_GENERATION)
endfunction()
miniaudio_build()
find_package(OpenGL REQUIRED)
if(WIN32)
set(APP_ICON_RESOURCE_WINDOWS "src/freecell.rc")
endif()
if (APPLE)
set(MACOSX_BUNDLE_ICON_FILE icon.icns)
set(ICON_FILE_PATH "src/game/assets/icon.icns")
set_source_files_properties(${ICON_FILE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
endif()
# Main exe
add_executable(
freecell
WIN32
MACOSX_BUNDLE
src/main.c
${APP_ICON_RESOURCE_WINDOWS}
${ICON_FILE_PATH}
src/game/animation.c
src/game/assets.c
src/game/constants.c
src/game/controller.c
src/game/debug.c
src/game/freecell.c
src/game/game.c
src/game/input.c
src/game/render_system.c
src/game/ui_layout.c
src/game/ui_sprites.c
src/game/ui_state.c
src/game/world.c
src/core/aalloc.c
src/core/vector.c
src/core/log.c
src/core/stb_image.c
src/rendering/mesh.c
src/rendering/image.c
src/rendering/renderer.c
src/rendering/shader.c
src/rendering/texture.c
src/platform/window.c
src/utils.c
)
set_property(TARGET freecell PROPERTY MSVC_RUNTIME_LIBRARY MultiThreadedDebug)
if(UNIX AND NOT APPLE AND NOT EMSCRIPTEN)
target_link_options(freecell PRIVATE "-Wl,-static")
endif()
target_link_libraries(freecell glad rgfw cglm stb::stb miniaudio)
if (APPLE)
# Prefer .a archives over .dylib for non-system libraries.
target_link_options(freecell PRIVATE "-Wl,-search_paths_first")
target_link_libraries(freecell
OpenGL::GL
"-framework Cocoa"
"-framework CoreFoundation"
"-framework IOKit"
"-framework QuartzCore"
"-framework ApplicationServices"
)
elseif(UNIX AND NOT EMSCRIPTEN)
# On Linux, mostly static, but OpenGL dynamic
target_link_options(freecell PRIVATE
"-Wl,-Bdynamic"
)
target_link_libraries(freecell OpenGL::GL -lm -lX11 -lXrandr)
else()
# On Windows, keep CRT/runtime dynamic to avoid UCRT import mismatches.
target_link_libraries(freecell OpenGL::GL)
endif()
if(WIN32)
target_link_libraries(freecell User32.lib)
endif()
if(EMSCRIPTEN)
target_link_options(freecell PRIVATE
"-s" "EXPORTED_RUNTIME_METHODS=stringToNewUTF8"
"-sUSE_WEBGL2=1"
"-sMAX_WEBGL_VERSION=2"
"-sMIN_WEBGL_VERSION=2"
"-sFULL_ES3=1"
"-sASYNCIFY=1"
)
# Copy index.html and icon.ico (as favicon.ico) to the Emscripten output directory
add_custom_command(TARGET freecell POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/src/index.html"
"$<TARGET_FILE_DIR:freecell>/site/index.html"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/src/game/assets/icon.ico"
"$<TARGET_FILE_DIR:freecell>/site/favicon.ico"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_BINARY_DIR}/Freecell.js"
"$<TARGET_FILE_DIR:freecell>/site/Freecell.js"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_BINARY_DIR}/Freecell.wasm"
"$<TARGET_FILE_DIR:freecell>/site/Freecell.wasm"
COMMENT "Copying Emscripten web assets (index.html, favicon.ico) to site directory"
)
endif()
target_include_directories(freecell PRIVATE ${PROJECT_SOURCE_DIR}/include)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_definitions(freecell PRIVATE FREECELL_DEBUG)
endif()
set_target_properties(freecell PROPERTIES OUTPUT_NAME "Freecell")
# Tests
add_executable(
tests
src/test/test.c
src/game/freecell.c
)
target_link_libraries(tests)
if(WIN32)
target_link_libraries(tests User32.lib)
endif()
target_include_directories(tests PRIVATE ${PROJECT_SOURCE_DIR}/include ${PROJECT_SOURCE_DIR}/src )