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///////////////////////////////////////////////////////////////////////////////
// Name: src/common/popupcmn.cpp
// Purpose: implementation of wxPopupTransientWindow
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.01.01
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_POPUPWIN
#include "wx/popupwin.h"
#ifndef WX_PRECOMP
#include "wx/combobox.h" // wxComboCtrl
#include "wx/app.h" // wxPostEvent
#include "wx/log.h"
#endif //WX_PRECOMP
#include "wx/display.h"
#include "wx/recguard.h"
#ifdef __WXUNIVERSAL__
#include "wx/univ/renderer.h"
#include "wx/scrolbar.h"
#endif // __WXUNIVERSAL__
#ifdef __WXGTK20__
#include "wx/gtk/private/wrapgtk.h"
#elif defined(__WXGTK__)
#include <gtk/gtk.h>
#define gtk_widget_get_window(x) x->window
#elif defined(__WXX11__)
#include "wx/x11/private.h"
#endif
wxIMPLEMENT_DYNAMIC_CLASS(wxPopupWindow, wxWindow);
wxIMPLEMENT_DYNAMIC_CLASS(wxPopupTransientWindow, wxPopupWindow);
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
wxIMPLEMENT_DYNAMIC_CLASS(wxPopupComboWindow, wxPopupTransientWindow);
#endif
#ifndef __WXMSW__
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// event handlers which we use to intercept events which cause the popup to
// disappear
class wxPopupWindowHandler : public wxEvtHandler
{
public:
wxPopupWindowHandler(wxPopupTransientWindow *popup) : m_popup(popup) {}
protected:
// event handlers
void OnLeftDown(wxMouseEvent& event);
void OnCaptureLost(wxMouseCaptureLostEvent& event);
private:
wxPopupTransientWindow *m_popup;
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxPopupWindowHandler);
};
class wxPopupFocusHandler : public wxEvtHandler
{
public:
wxPopupFocusHandler(wxPopupTransientWindow *popup) : m_popup(popup) {}
protected:
void OnKillFocus(wxFocusEvent& event);
void OnChar(wxKeyEvent& event);
private:
wxPopupTransientWindow *m_popup;
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxPopupFocusHandler);
};
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(wxPopupWindowHandler, wxEvtHandler)
EVT_LEFT_DOWN(wxPopupWindowHandler::OnLeftDown)
EVT_MOUSE_CAPTURE_LOST(wxPopupWindowHandler::OnCaptureLost)
wxEND_EVENT_TABLE()
wxBEGIN_EVENT_TABLE(wxPopupFocusHandler, wxEvtHandler)
EVT_KILL_FOCUS(wxPopupFocusHandler::OnKillFocus)
EVT_CHAR(wxPopupFocusHandler::OnChar)
wxEND_EVENT_TABLE()
wxBEGIN_EVENT_TABLE(wxPopupTransientWindow, wxPopupWindow)
#if defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON
EVT_IDLE(wxPopupTransientWindow::OnIdle)
#endif
wxEND_EVENT_TABLE()
#endif // !__WXMSW__
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxPopupWindowBase
// ----------------------------------------------------------------------------
wxPopupWindowBase::~wxPopupWindowBase()
{
// this destructor is required for Darwin
}
bool wxPopupWindowBase::Create(wxWindow* WXUNUSED(parent), int WXUNUSED(flags))
{
// By default, block event propagation at this window as it usually
// doesn't make sense. This notably prevents wxScrolledWindow from trying
// to scroll popup contents into view if a popup is shown from it but
// extends beyond its window boundaries.
SetExtraStyle(GetExtraStyle() | wxWS_EX_BLOCK_EVENTS);
return true;
}
void wxPopupWindowBase::Position(const wxPoint& ptOrigin,
const wxSize& size)
{
// determine the position and size of the screen we clamp the popup to
wxPoint posScreen;
wxSize sizeScreen;
const int displayNum = wxDisplay::GetFromPoint(ptOrigin);
if ( displayNum != wxNOT_FOUND )
{
const wxRect rectScreen = wxDisplay(displayNum).GetGeometry();
posScreen = rectScreen.GetPosition();
sizeScreen = rectScreen.GetSize();
}
else // outside of any display?
{
// just use the primary one then
posScreen = wxPoint(0, 0);
sizeScreen = wxGetDisplaySize();
}
const wxSize sizeSelf = GetSize();
// is there enough space to put the popup below the window (where we put it
// by default)?
wxCoord y = ptOrigin.y + size.y;
if ( y + sizeSelf.y > posScreen.y + sizeScreen.y )
{
// check if there is enough space above
if ( ptOrigin.y > sizeSelf.y )
{
// do position the control above the window
y -= size.y + sizeSelf.y;
}
//else: not enough space below nor above, leave below
}
// now check left/right too
wxCoord x = ptOrigin.x;
if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
{
// shift the window to the left instead of the right.
x -= size.x;
x -= sizeSelf.x; // also shift it by window width.
}
else
x += size.x;
if ( x + sizeSelf.x > posScreen.x + sizeScreen.x )
{
// check if there is enough space to the left
if ( ptOrigin.x > sizeSelf.x )
{
// do position the control to the left
x -= size.x + sizeSelf.x;
}
//else: not enough space there either, leave in default position
}
Move(x, y, wxSIZE_NO_ADJUSTMENTS);
}
// ----------------------------------------------------------------------------
// wxPopupTransientWindowBase
// ----------------------------------------------------------------------------
bool wxPopupTransientWindowBase::Destroy()
{
// The popup window can be deleted at any moment, even while some events
// are still being processed for it, so delay its real destruction until
// the next idle time when we're sure that it's safe to really destroy it.
wxCHECK_MSG( !wxPendingDelete.Member(this), false,
wxS("Shouldn't destroy the popup twice.") );
wxPendingDelete.Append(this);
return true;
}
// MSW implementation is in platform-specific src/msw/popupwin.cpp.
#ifndef __WXMSW__
// ----------------------------------------------------------------------------
// wxPopupTransientWindow
// ----------------------------------------------------------------------------
void wxPopupTransientWindow::Init()
{
m_child =
m_focus = NULL;
m_handlerFocus = NULL;
m_handlerPopup = NULL;
}
wxPopupTransientWindow::wxPopupTransientWindow(wxWindow *parent, int style)
{
Init();
(void)Create(parent, style);
}
wxPopupTransientWindow::~wxPopupTransientWindow()
{
if (m_handlerPopup && m_handlerPopup->GetNextHandler())
PopHandlers();
wxASSERT(!m_handlerFocus || !m_handlerFocus->GetNextHandler());
wxASSERT(!m_handlerPopup || !m_handlerPopup->GetNextHandler());
delete m_handlerFocus;
delete m_handlerPopup;
}
void wxPopupTransientWindow::PopHandlers()
{
if ( m_child )
{
if ( !m_child->RemoveEventHandler(m_handlerPopup) )
{
// something is very wrong and someone else probably deleted our
// handler - so don't risk deleting it second time
m_handlerPopup = NULL;
}
if (m_child->HasCapture())
{
m_child->ReleaseMouse();
}
m_child = NULL;
}
if ( m_focus )
{
if ( !m_focus->RemoveEventHandler(m_handlerFocus) )
{
// see above
m_handlerFocus = NULL;
}
}
m_focus = NULL;
}
void wxPopupTransientWindow::Popup(wxWindow *winFocus)
{
// If we have a single child, we suppose that it must cover the entire
// popup window and hence we give the mouse capture to it instead of
// keeping it for ourselves.
//
// Notice that this works best for combobox-like popups which have a single
// control inside them and not so well for popups containing a single
// wxPanel with multiple children inside it but OTOH it does no harm in
// this case either and we can't reliably distinguish between them.
const wxWindowList& children = GetChildren();
if ( children.GetCount() == 1 )
{
m_child = children.GetFirst()->GetData();
}
else
{
m_child = this;
}
Show();
// There is a problem if these are still in use
wxASSERT(!m_handlerFocus || !m_handlerFocus->GetNextHandler());
wxASSERT(!m_handlerPopup || !m_handlerPopup->GetNextHandler());
if (!m_handlerPopup)
m_handlerPopup = new wxPopupWindowHandler(this);
m_child->PushEventHandler(m_handlerPopup);
m_focus = winFocus ? winFocus : this;
m_focus->SetFocus();
#if defined(__WXGTK__)
// GTK+ catches the activate events from the popup
// window, not the focus events from the child window
m_focus = this;
#endif
if ( m_focus )
{
if (!m_handlerFocus)
m_handlerFocus = new wxPopupFocusHandler(this);
m_focus->PushEventHandler(m_handlerFocus);
}
}
bool wxPopupTransientWindow::Show( bool show )
{
#ifdef __WXGTK__
if (!show)
{
#ifdef __WXGTK3__
GdkDisplay* display = gtk_widget_get_display(m_widget);
#ifdef __WXGTK4__
gdk_seat_ungrab(gdk_display_get_default_seat(display));
#else
wxGCC_WARNING_SUPPRESS(deprecated-declarations)
GdkDeviceManager* manager = gdk_display_get_device_manager(display);
GdkDevice* device = gdk_device_manager_get_client_pointer(manager);
gdk_device_ungrab(device, unsigned(GDK_CURRENT_TIME));
wxGCC_WARNING_RESTORE()
#endif
#else
gdk_pointer_ungrab( (guint32)GDK_CURRENT_TIME );
#endif
gtk_grab_remove( m_widget );
}
#endif
#ifdef __WXX11__
if (!show)
{
XUngrabPointer( wxGlobalDisplay(), CurrentTime );
}
#endif
#if defined( __WXMAC__)
if (!show && m_child && m_child->HasCapture())
{
m_child->ReleaseMouse();
}
#endif
bool ret = wxPopupWindow::Show( show );
#ifdef __WXGTK__
if (show)
{
gtk_grab_add( m_widget );
GdkWindow* window = gtk_widget_get_window(m_widget);
#ifdef __WXGTK4__
GdkDisplay* display = gdk_window_get_display(window);
GdkSeat* seat = gdk_display_get_default_seat(display);
gdk_seat_grab(seat, window, GDK_SEAT_CAPABILITY_POINTER, false, NULL, NULL, NULL, 0);
#else
const GdkEventMask mask = GdkEventMask(
GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK |
GDK_POINTER_MOTION_HINT_MASK |
GDK_POINTER_MOTION_MASK);
#ifdef __WXGTK3__
GdkDisplay* display = gdk_window_get_display(window);
wxGCC_WARNING_SUPPRESS(deprecated-declarations)
GdkDeviceManager* manager = gdk_display_get_device_manager(display);
GdkDevice* device = gdk_device_manager_get_client_pointer(manager);
gdk_device_grab(device, window,
GDK_OWNERSHIP_NONE, true, mask, NULL, unsigned(GDK_CURRENT_TIME));
wxGCC_WARNING_RESTORE()
#else
gdk_pointer_grab( window, true,
mask,
NULL,
NULL,
(guint32)GDK_CURRENT_TIME );
#endif
#endif // !__WXGTK4__
}
#endif
#ifdef __WXX11__
if (show)
{
Window xwindow = (Window) m_clientWindow;
/* int res =*/ XGrabPointer(wxGlobalDisplay(), xwindow,
True,
ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask,
GrabModeAsync,
GrabModeAsync,
None,
None,
CurrentTime );
}
#endif
#if defined( __WXMAC__)
if (show && m_child)
{
// Assume that the mouse is outside the popup to begin with
m_child->CaptureMouse();
}
#endif
return ret;
}
void wxPopupTransientWindow::Dismiss()
{
Hide();
PopHandlers();
}
#if defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON
void wxPopupTransientWindow::OnIdle(wxIdleEvent& event)
{
event.Skip();
if (IsShown() && m_child)
{
// Store the last mouse position
static wxPoint s_posLast;
const wxPoint pos = wxGetMousePosition();
if ( pos != s_posLast )
{
s_posLast = pos;
// DO NOT use wxFindWindowAtPoint() because if there're multiple top level windows,
// it will 'Find the deepest window at the given mouse position in screen coordinates',
// which is not the right one for this logic.
auto screen_rect = GetScreenRect();
const auto mouse_within_me = (pos.x >= screen_rect.GetTopLeft().x and pos.y >= screen_rect.GetTopLeft().y and
pos.x <= screen_rect.GetBottomRight().x and pos.y <= screen_rect.GetBottomRight().y);
// We release the mouse capture while the mouse is inside the popup
// itself to allow using it normally with the controls inside it.
if ( mouse_within_me )
{
if ( m_child->HasCapture() )
{
m_child->ReleaseMouse();
}
}
else // And we reacquire it as soon as the mouse goes outside.
{
if ( !m_child->HasCapture() )
{
m_child->CaptureMouse();
}
}
}
}
}
#endif // wxOSX/Carbon
#endif // !__WXMSW__
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
// ----------------------------------------------------------------------------
// wxPopupComboWindow
// ----------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(wxPopupComboWindow, wxPopupTransientWindow)
EVT_KEY_DOWN(wxPopupComboWindow::OnKeyDown)
wxEND_EVENT_TABLE()
wxPopupComboWindow::wxPopupComboWindow(wxComboCtrl *parent)
: wxPopupTransientWindow(parent)
{
m_combo = parent;
}
bool wxPopupComboWindow::Create(wxComboCtrl *parent)
{
m_combo = parent;
return wxPopupWindow::Create(parent);
}
void wxPopupComboWindow::PositionNearCombo()
{
// the origin point must be in screen coords
wxPoint ptOrigin = m_combo->ClientToScreen(wxPoint(0,0));
#if 0 //def __WXUNIVERSAL__
// account for the fact that (0, 0) is not the top left corner of the
// window: there is also the border
wxRect rectBorders = m_combo->GetRenderer()->
GetBorderDimensions(m_combo->GetBorder());
ptOrigin.x -= rectBorders.x;
ptOrigin.y -= rectBorders.y;
#endif // __WXUNIVERSAL__
// position below or above the combobox: the width is 0 to put it exactly
// below us, not to the left or to the right
Position(ptOrigin, wxSize(0, m_combo->GetSize().y));
}
void wxPopupComboWindow::OnDismiss()
{
m_combo->OnPopupDismiss(true);
}
void wxPopupComboWindow::OnKeyDown(wxKeyEvent& event)
{
m_combo->ProcessWindowEvent(event);
}
#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
#ifndef __WXMSW__
// ----------------------------------------------------------------------------
// wxPopupWindowHandler
// ----------------------------------------------------------------------------
void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event)
{
// let the window have it first (we're the first event handler in the chain
// of handlers for this window)
if ( m_popup->ProcessLeftDown(event) )
{
return;
}
wxPoint pos = event.GetPosition();
// in non-Univ ports the system manages scrollbars for us
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
// scrollbar on which the click occurred
wxWindow *sbar = NULL;
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
wxWindow *win = (wxWindow *)event.GetEventObject();
switch ( win->HitTest(pos.x, pos.y) )
{
case wxHT_WINDOW_OUTSIDE:
{
// do the coords translation now as after DismissAndNotify()
// m_popup may be destroyed
wxMouseEvent event2(event);
m_popup->ClientToScreen(&event2.m_x, &event2.m_y);
// clicking outside a popup dismisses it
m_popup->DismissAndNotify();
// dismissing a tooltip shouldn't waste a click, i.e. you
// should be able to dismiss it and press the button with the
// same click, so repost this event to the window beneath us
wxWindow *winUnder = wxFindWindowAtPoint(event2.GetPosition());
if ( winUnder )
{
// translate the event coords to the ones of the window
// which is going to get the event
winUnder->ScreenToClient(&event2.m_x, &event2.m_y);
event2.SetEventObject(winUnder);
wxPostEvent(winUnder->GetEventHandler(), event2);
}
}
break;
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
case wxHT_WINDOW_HORZ_SCROLLBAR:
sbar = win->GetScrollbar(wxHORIZONTAL);
break;
case wxHT_WINDOW_VERT_SCROLLBAR:
sbar = win->GetScrollbar(wxVERTICAL);
break;
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
default:
// forgot to update the switch after adding a new hit test code?
wxFAIL_MSG( wxT("unexpected HitTest() return value") );
wxFALLTHROUGH;
case wxHT_WINDOW_CORNER:
// don't actually know if this one is good for anything, but let it
// pass just in case
case wxHT_WINDOW_INSIDE:
// let the normal processing take place
event.Skip();
break;
}
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
if ( sbar )
{
// translate the event coordinates to the scrollbar ones
pos = sbar->ScreenToClient(win->ClientToScreen(pos));
// and give the event to it
wxMouseEvent event2 = event;
event2.m_x = pos.x;
event2.m_y = pos.y;
(void)sbar->GetEventHandler()->ProcessEvent(event2);
}
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
}
void
wxPopupWindowHandler::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
{
m_popup->DismissAndNotify();
// There is no need to skip the event here, normally we've already dealt
// with the focus loss.
}
// ----------------------------------------------------------------------------
// wxPopupFocusHandler
// ----------------------------------------------------------------------------
void wxPopupFocusHandler::OnKillFocus(wxFocusEvent& event)
{
// when we lose focus we always disappear - unless it goes to the popup (in
// which case we don't really lose it)
wxWindow *win = event.GetWindow();
while ( win )
{
if ( win == m_popup )
return;
win = win->GetParent();
}
m_popup->DismissAndNotify();
}
void wxPopupFocusHandler::OnChar(wxKeyEvent& event)
{
// we can be associated with the popup itself in which case we should avoid
// infinite recursion
static int s_inside;
wxRecursionGuard guard(s_inside);
if ( guard.IsInside() )
{
event.Skip();
return;
}
// let the window have it first, it might process the keys
if ( !m_popup->GetEventHandler()->ProcessEvent(event) )
{
// by default, dismiss the popup
m_popup->DismissAndNotify();
}
}
#endif // !__WXMSW__
#endif // wxUSE_POPUPWIN