Your demo scenes must have wider baselines between cameras/rays than my own. The result is moderately more stable rays / triangulation than I am able to achieve in some cases. I just thought I'd point that out- maybe I'm missing something?
Might be worth gating the initialized points based on ray parallax?
Your demo scenes must have wider baselines between cameras/rays than my own. The result is moderately more stable rays / triangulation than I am able to achieve in some cases. I just thought I'd point that out- maybe I'm missing something?
Might be worth gating the initialized points based on ray parallax?