Default times and conditions (<https://wiki.wesnoth.org/TimeWML#Ready-made_times_and_schedules>): ``` {DAWN} {MORNING} {MIDDAY} {AFTERNOON} {DUSK} {FIRST_WATCH} {MIDNIGHT} {SECOND_WATCH} {INDOORS} {UNDERGROUND} {DEEP_UNDERGROUND} ``` Alignment changes units efficiency in conjunction with day time: - chaotic: -25% on daylight, +25% at night - neutral - lawful: -25% at night, +25% at daylight (?) - liminal Terrain <https://wiki.wesnoth.org/Terrain_Terms> gives maluses and bonuses depending on units: - elves have 70% hit rate when they are in forests - units in swallow water suffer a malus - ...
Default times and conditions (https://wiki.wesnoth.org/TimeWML#Ready-made_times_and_schedules):
Alignment changes units efficiency in conjunction with day time:
Terrain https://wiki.wesnoth.org/Terrain_Terms gives maluses and bonuses depending on units: