1.6.1
Build Date: 2026-06-03
v1.6.1
π Features
- Custom
RainGraphicreplacesImagefor normal rain β lighter rendering (solid/gradient quad, 4 verts, no texture sampling) - Ghost rain now correctly renders the
GhostRain.pngsprite (childImage+ Tiled mode) - Per-row ghost rain color customization (
GhostRainColor/GhostRainColor2/GhostRainColor3) - Edge fade slider changed from percentage to pixels (1β200px)
π Bug Fixes
- Ghost rain sprite was loaded but never used for rendering β now displays correctly
- Release fade and edge fade now work together without conflict
π§ Performance
- Normal rain: 4 verts / 2 tris, no texture sampling β lighter than old
Image - Ghost rain: child
Imagetiling β negligible overhead (low frequency)
π§Ή Misc
- Removed dead code (unused
Initoverloads, pool methods, staleghostSprite) - Bumped version to 1.6.1
Full Changelog: 1.6.0...1.6.1